aaudio test: fix looping multiple times using -l

Wait for stream to pause before flushing.
Remove scary -110 result message.

Bug: 68271891
Test: adb shell write_sine_callback -pl -m2 -n2 -s2 -c2 -l100
Change-Id: Ide7e7642cbe0b9d43023106a526e8f1e205aab77
diff --git a/media/libaaudio/examples/utils/AAudioSimplePlayer.h b/media/libaaudio/examples/utils/AAudioSimplePlayer.h
index 2a59e46..1645986 100644
--- a/media/libaaudio/examples/utils/AAudioSimplePlayer.h
+++ b/media/libaaudio/examples/utils/AAudioSimplePlayer.h
@@ -223,6 +223,22 @@
         return result;
     }
 
+    aaudio_result_t waitUntilPaused() {
+        aaudio_result_t result = AAUDIO_OK;
+        aaudio_stream_state_t currentState = AAudioStream_getState(mStream);
+        aaudio_stream_state_t inputState = AAUDIO_STREAM_STATE_PAUSING;
+        while (result == AAUDIO_OK && currentState == AAUDIO_STREAM_STATE_PAUSING) {
+            result = AAudioStream_waitForStateChange(mStream, inputState,
+                                                     &currentState, NANOS_PER_SECOND);
+            inputState = currentState;
+        }
+        if (result != AAUDIO_OK) {
+            return result;
+        }
+        return (currentState == AAUDIO_STREAM_STATE_PAUSED)
+               ? AAUDIO_OK : AAUDIO_ERROR_INVALID_STATE;
+    }
+
     // Flush the stream. AAudio will stop calling your callback function.
     aaudio_result_t flush() {
         aaudio_result_t result = AAudioStream_requestFlush(mStream);
diff --git a/media/libaaudio/examples/write_sine/src/write_sine_callback.cpp b/media/libaaudio/examples/write_sine/src/write_sine_callback.cpp
index e33e9f8..7a48153 100644
--- a/media/libaaudio/examples/write_sine/src/write_sine_callback.cpp
+++ b/media/libaaudio/examples/write_sine/src/write_sine_callback.cpp
@@ -30,6 +30,8 @@
 #include "AAudioSimplePlayer.h"
 #include "AAudioArgsParser.h"
 
+#define APP_VERSION  "0.1.5"
+
 /**
  * Open stream, play some sine waves, then close the stream.
  *
@@ -109,13 +111,13 @@
         startedAtNanos = getNanoseconds(CLOCK_MONOTONIC);
         for (int second = 0; second < durationSeconds; second++) {
             // Sleep a while. Wake up early if there is an error, for example a DISCONNECT.
-            long ret = myData.waker.wait(AAUDIO_OK, NANOS_PER_SECOND);
+            myData.waker.wait(AAUDIO_OK, NANOS_PER_SECOND);
             int64_t millis =
                     (getNanoseconds(CLOCK_MONOTONIC) - startedAtNanos) / NANOS_PER_MILLISECOND;
             result = myData.waker.get();
-            printf("wait() returns %ld, aaudio_result = %d, at %6d millis"
+            printf(" waker result = %d, at %6d millis"
                            ", second = %3d, framesWritten = %8d, underruns = %d\n",
-                   ret, result, (int) millis,
+                   result, (int) millis,
                    second,
                    (int) AAudioStream_getFramesWritten(player.getStream()),
                    (int) AAudioStream_getXRunCount(player.getStream()));
@@ -138,6 +140,10 @@
             if (result != AAUDIO_OK) {
                 goto error;
             }
+            result = player.waitUntilPaused();
+            if (result != AAUDIO_OK) {
+                goto error;
+            }
             result = player.flush();
         }
         if (result != AAUDIO_OK) {
@@ -219,7 +225,7 @@
     // in a buffer if we hang or crash.
     setvbuf(stdout, nullptr, _IONBF, (size_t) 0);
 
-    printf("%s - Play a sine sweep using an AAudio callback V0.1.4\n", argv[0]);
+    printf("%s - Play a sine sweep using an AAudio callback V%s\n", argv[0], APP_VERSION);
 
     for (int i = 1; i < argc; i++) {
         const char *arg = argv[i];