Assign blame for playback wakelocks.
Set a work source for the playback wakelock, so that playback is
counted against the requesting app instead of the media server.
Change-Id: I7329f88a288a95a582a78005a1c3d16a5a611e31
diff --git a/services/audioflinger/PlaybackTracks.h b/services/audioflinger/PlaybackTracks.h
index ae0aba4..4b6c74d 100644
--- a/services/audioflinger/PlaybackTracks.h
+++ b/services/audioflinger/PlaybackTracks.h
@@ -31,6 +31,7 @@
size_t frameCount,
const sp<IMemory>& sharedBuffer,
int sessionId,
+ int uid,
IAudioFlinger::track_flags_t flags);
virtual ~Track();
virtual status_t initCheck() const;
@@ -166,7 +167,8 @@
audio_channel_mask_t channelMask,
size_t frameCount,
const sp<IMemory>& sharedBuffer,
- int sessionId);
+ int sessionId,
+ int uid);
virtual ~TimedTrack();
class TimedBuffer {
@@ -209,7 +211,8 @@
audio_channel_mask_t channelMask,
size_t frameCount,
const sp<IMemory>& sharedBuffer,
- int sessionId);
+ int sessionId,
+ int uid);
void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
void timedYieldSilence_l(uint32_t numFrames,
@@ -256,7 +259,8 @@
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
- size_t frameCount);
+ size_t frameCount,
+ int uid);
virtual ~OutputTrack();
virtual status_t start(AudioSystem::sync_event_t event =