Rename ISurfaceTexture and SurfaceTexture

The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: I64520a55f8c09fe6215382ea361c539a9940cba5
diff --git a/libvideoeditor/lvpp/NativeWindowRenderer.cpp b/libvideoeditor/lvpp/NativeWindowRenderer.cpp
index efb45e2..114f0f6 100755
--- a/libvideoeditor/lvpp/NativeWindowRenderer.cpp
+++ b/libvideoeditor/lvpp/NativeWindowRenderer.cpp
@@ -20,7 +20,7 @@
 #include <GLES2/gl2.h>
 #include <GLES2/gl2ext.h>
 #include <cutils/log.h>
-#include <gui/SurfaceTexture.h>
+#include <gui/GLConsumer.h>
 #include <gui/SurfaceTextureClient.h>
 #include <media/stagefright/MediaBuffer.h>
 #include <media/stagefright/MetaData.h>
@@ -315,7 +315,7 @@
 }
 
 void NativeWindowRenderer::render(RenderInput* input) {
-    sp<SurfaceTexture> ST = input->mST;
+    sp<GLConsumer> ST = input->mST;
     sp<SurfaceTextureClient> STC = input->mSTC;
 
     if (input->mIsExternalBuffer) {
@@ -568,7 +568,7 @@
 RenderInput::RenderInput(NativeWindowRenderer* renderer, GLuint textureId)
     : mRenderer(renderer)
     , mTextureId(textureId) {
-    mST = new SurfaceTexture(mTextureId);
+    mST = new GLConsumer(mTextureId);
     mSTC = new SurfaceTextureClient(mST->getBufferQueue());
     native_window_connect(mSTC.get(), NATIVE_WINDOW_API_MEDIA);
 }