AudioSystem: Fix race condition in accessing ioDescriptors
The vector mIoDescriptors can be simultaneouly modified
and accessed by 2 threads. Acquire a lock while wrapping
the ioDescriptor in a sp<>
Bug: 24576810
Author: Haynes Mathew George <hgeorge@codeaurora.org>
Change-Id: I73c79ef8eca092b500a7ead3a5ebd0bcf75f9920
diff --git a/media/libmedia/AudioSystem.cpp b/media/libmedia/AudioSystem.cpp
index 3bfb09a..9d645f0 100644
--- a/media/libmedia/AudioSystem.cpp
+++ b/media/libmedia/AudioSystem.cpp
@@ -476,7 +476,7 @@
switch (event) {
case AUDIO_OUTPUT_OPENED:
case AUDIO_INPUT_OPENED: {
- sp<AudioIoDescriptor> oldDesc = getIoDescriptor(ioDesc->mIoHandle);
+ sp<AudioIoDescriptor> oldDesc = getIoDescriptor_l(ioDesc->mIoHandle);
if (oldDesc == 0) {
mIoDescriptors.add(ioDesc->mIoHandle, ioDesc);
} else {
@@ -498,7 +498,7 @@
} break;
case AUDIO_OUTPUT_CLOSED:
case AUDIO_INPUT_CLOSED: {
- if (getIoDescriptor(ioDesc->mIoHandle) == 0) {
+ if (getIoDescriptor_l(ioDesc->mIoHandle) == 0) {
ALOGW("ioConfigChanged() closing unknown %s %d",
event == AUDIO_OUTPUT_CLOSED ? "output" : "input", ioDesc->mIoHandle);
break;
@@ -512,7 +512,7 @@
case AUDIO_OUTPUT_CONFIG_CHANGED:
case AUDIO_INPUT_CONFIG_CHANGED: {
- sp<AudioIoDescriptor> oldDesc = getIoDescriptor(ioDesc->mIoHandle);
+ sp<AudioIoDescriptor> oldDesc = getIoDescriptor_l(ioDesc->mIoHandle);
if (oldDesc == 0) {
ALOGW("ioConfigChanged() modifying unknown output! %d", ioDesc->mIoHandle);
break;
@@ -575,7 +575,7 @@
return NO_ERROR;
}
-sp<AudioIoDescriptor> AudioSystem::AudioFlingerClient::getIoDescriptor(audio_io_handle_t ioHandle)
+sp<AudioIoDescriptor> AudioSystem::AudioFlingerClient::getIoDescriptor_l(audio_io_handle_t ioHandle)
{
sp<AudioIoDescriptor> desc;
ssize_t index = mIoDescriptors.indexOfKey(ioHandle);
@@ -585,6 +585,12 @@
return desc;
}
+sp<AudioIoDescriptor> AudioSystem::AudioFlingerClient::getIoDescriptor(audio_io_handle_t ioHandle)
+{
+ Mutex::Autolock _l(mLock);
+ return getIoDescriptor_l(ioHandle);
+}
+
status_t AudioSystem::AudioFlingerClient::addAudioDeviceCallback(
const sp<AudioDeviceCallback>& callback, audio_io_handle_t audioIo)
{