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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_EFFECT_HAL_LOCAL_H
#define ANDROID_HARDWARE_EFFECT_HAL_LOCAL_H
#include "EffectHalInterface.h"
namespace android {
class EffectHalLocal : public EffectHalInterface
{
public:
// The destructor automatically releases the effect.
virtual ~EffectHalLocal();
// Effect process function. Takes input samples as specified
// in input buffer descriptor and output processed samples as specified
// in output buffer descriptor.
virtual status_t process(audio_buffer_t *inBuffer, audio_buffer_t *outBuffer);
// Process reverse stream function. This function is used to pass
// a reference stream to the effect engine.
virtual status_t processReverse(audio_buffer_t *inBuffer, audio_buffer_t *outBuffer);
// Send a command and receive a response to/from effect engine.
virtual status_t command(uint32_t cmdCode, uint32_t cmdSize, void *pCmdData,
uint32_t *replySize, void *pReplyData);
// Returns the effect descriptor.
virtual status_t getDescriptor(effect_descriptor_t *pDescriptor);
// FIXME: Remove after converting the main audio HAL
effect_handle_t handle() const { return mHandle; }
private:
effect_handle_t mHandle;
friend class EffectsFactoryHalLocal;
// Can not be constructed directly by clients.
explicit EffectHalLocal(effect_handle_t handle);
};
} // namespace android
#endif // ANDROID_HARDWARE_EFFECT_HAL_LOCAL_H