Fix loop and position restoration in static AudioTracks

Allow restoration of loop and position.
Make position and loop synchronously readable.

Bug: 17964637
Change-Id: I8cfb5036e665f55fdff5c67d27e1363ce9a8665d
diff --git a/include/media/AudioTrack.h b/include/media/AudioTrack.h
index da6d4e3..0f9df4f 100644
--- a/include/media/AudioTrack.h
+++ b/include/media/AudioTrack.h
@@ -732,13 +732,16 @@
     bool                    mRefreshRemaining;      // processAudioBuffer() should refresh
                                                     // mRemainingFrames and mRetryOnPartialBuffer
 
+                                                    // used for static track cbf and restoration
+    int32_t                 mLoopCount;             // last setLoop loopCount; zero means disabled
+    uint32_t                mLoopStart;             // last setLoop loopStart
+    uint32_t                mLoopEnd;               // last setLoop loopEnd
+
     // These are private to processAudioBuffer(), and are not protected by a lock
     uint32_t                mRemainingFrames;       // number of frames to request in obtainBuffer()
     bool                    mRetryOnPartialBuffer;  // sleep and retry after partial obtainBuffer()
     uint32_t                mObservedSequence;      // last observed value of mSequence
 
-    uint32_t                mLoopPeriod;            // in frames, zero means looping is disabled
-
     uint32_t                mMarkerPosition;        // in wrapping (overflow) frame units
     bool                    mMarkerReached;
     uint32_t                mNewPosition;           // in frames
diff --git a/include/private/media/AudioTrackShared.h b/include/private/media/AudioTrackShared.h
index 8389773..0d87cd2 100644
--- a/include/private/media/AudioTrackShared.h
+++ b/include/private/media/AudioTrackShared.h
@@ -85,13 +85,32 @@
 
 typedef SingleStateQueue<StaticAudioTrackState> StaticAudioTrackSingleStateQueue;
 
+struct StaticAudioTrackPosLoop {
+    // Do not define constructors, destructors, or virtual methods as this is part of a
+    // union in shared memory and will not get called properly.
+
+    // These fields should both be size_t, but since they are located in shared memory we
+    // force to 32-bit.  The client and server may have different typedefs for size_t.
+
+    // This struct information is stored in a single state queue to communicate the
+    // static AudioTrack server state to the client while data is consumed.
+    // It is smaller than StaticAudioTrackState to prevent unnecessary information from
+    // being sent.
+
+    uint32_t mBufferPosition;
+    int32_t  mLoopCount;
+};
+
+typedef SingleStateQueue<StaticAudioTrackPosLoop> StaticAudioTrackPosLoopQueue;
+
 struct AudioTrackSharedStatic {
+    // client requests to the server for loop or position changes.
     StaticAudioTrackSingleStateQueue::Shared
                     mSingleStateQueue;
-    // This field should be a size_t, but since it is located in shared memory we
-    // force to 32-bit.  The client and server may have different typedefs for size_t.
-    uint32_t        mBufferPosition;    // updated asynchronously by server,
-                                        // "for entertainment purposes only"
+    // position info updated asynchronously by server and read by client,
+    // "for entertainment purposes only"
+    StaticAudioTrackPosLoopQueue::Shared
+                    mPosLoopQueue;
 };
 
 // ----------------------------------------------------------------------------
@@ -355,6 +374,9 @@
             void    setBufferPositionAndLoop(size_t position, size_t loopStart, size_t loopEnd,
                                              int loopCount);
             size_t  getBufferPosition();
+                    // getBufferPositionAndLoopCount() provides the proper snapshot of
+                    // position and loopCount together.
+            void    getBufferPositionAndLoopCount(size_t *position, int *loopCount);
 
     virtual size_t  getMisalignment() {
         return 0;
@@ -366,8 +388,9 @@
 
 private:
     StaticAudioTrackSingleStateQueue::Mutator   mMutator;
+    StaticAudioTrackPosLoopQueue::Observer      mPosLoopObserver;
                         StaticAudioTrackState   mState;   // last communicated state to server
-    size_t          mBufferPosition;    // so that getBufferPosition() appears to be synchronous
+                        StaticAudioTrackPosLoop mPosLoop; // snapshot of position and loop.
 };
 
 // ----------------------------------------------------------------------------
@@ -494,8 +517,7 @@
                                                 const StaticAudioTrackState &update) const;
     ssize_t             pollPosition(); // poll for state queue update, and return current position
     StaticAudioTrackSingleStateQueue::Observer  mObserver;
-    size_t              mPosition;  // server's current play position in frames, relative to 0
-
+    StaticAudioTrackPosLoopQueue::Mutator       mPosLoopMutator;
     size_t              mFramesReadySafe; // Assuming size_t read/writes are atomic on 32 / 64 bit
                                           // processors, this is a thread-safe version of
                                           // mFramesReady.