improve SINC resampler performance

The improvement is about 60% by just tweaking a few
things to help the compiler generate better code.
It turns out that inlining too much stuff manually was hurting us.

Change-Id: I8068f0f75051f95ac600e50ce552572dd1e8c304
diff --git a/services/audioflinger/AudioResamplerSinc.h b/services/audioflinger/AudioResamplerSinc.h
index 48bc747..3a6e356 100644
--- a/services/audioflinger/AudioResamplerSinc.h
+++ b/services/audioflinger/AudioResamplerSinc.h
@@ -50,7 +50,7 @@
 
     template<int CHANNELS>
     inline void filterCoefficient(
-            int32_t& l, int32_t& r, uint32_t phase, const int16_t *samples);
+            int32_t& l, int32_t& r, uint32_t phase, const int16_t *samples, uint32_t vRL);
 
     template<int CHANNELS>
     inline void interpolate(