AV Android make files changes

o plus a few file relocation: ActivityManager.cpp/h, SoundPool.h, etc
o remove some runtime dependencies to libandroid, libandroid_runtime, etc

Change-Id: I047a47c5fb361dd5cf85cd98798c39f629a75d10
diff --git a/media/libmedia/SoundPool.cpp b/media/libmedia/SoundPool.cpp
index 306c57d..3b7b96a 100644
--- a/media/libmedia/SoundPool.cpp
+++ b/media/libmedia/SoundPool.cpp
@@ -28,7 +28,7 @@
 
 #include <system/audio.h>
 
-#include "SoundPool.h"
+#include <media/SoundPool.h>
 #include "SoundPoolThread.h"
 
 namespace android
diff --git a/media/libmedia/SoundPool.h b/media/libmedia/SoundPool.h
deleted file mode 100644
index 002b045..0000000
--- a/media/libmedia/SoundPool.h
+++ /dev/null
@@ -1,238 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SOUNDPOOL_H_
-#define SOUNDPOOL_H_
-
-#include <utils/threads.h>
-#include <utils/List.h>
-#include <utils/Vector.h>
-#include <utils/KeyedVector.h>
-#include <media/AudioTrack.h>
-
-namespace android {
-
-static const int IDLE_PRIORITY = -1;
-
-// forward declarations
-class SoundEvent;
-class SoundPoolThread;
-class SoundPool;
-
-// for queued events
-class SoundPoolEvent {
-public:
-    SoundPoolEvent(int msg, int arg1=0, int arg2=0) :
-        mMsg(msg), mArg1(arg1), mArg2(arg2) {}
-    int         mMsg;
-    int         mArg1;
-    int         mArg2;
-    enum MessageType { INVALID, SAMPLE_LOADED };
-};
-
-// callback function prototype
-typedef void SoundPoolCallback(SoundPoolEvent event, SoundPool* soundPool, void* user);
-
-// tracks samples used by application
-class Sample  : public RefBase {
-public:
-    enum sample_state { UNLOADED, LOADING, READY, UNLOADING };
-    Sample(int sampleID, const char* url);
-    Sample(int sampleID, int fd, int64_t offset, int64_t length);
-    ~Sample();
-    int sampleID() { return mSampleID; }
-    int numChannels() { return mNumChannels; }
-    int sampleRate() { return mSampleRate; }
-    audio_format_t format() { return mFormat; }
-    size_t size() { return mSize; }
-    int state() { return mState; }
-    uint8_t* data() { return static_cast<uint8_t*>(mData->pointer()); }
-    status_t doLoad();
-    void startLoad() { mState = LOADING; }
-    sp<IMemory> getIMemory() { return mData; }
-
-    // hack
-    void init(int numChannels, int sampleRate, audio_format_t format, size_t size, sp<IMemory> data ) {
-        mNumChannels = numChannels; mSampleRate = sampleRate; mFormat = format; mSize = size; mData = data; }
-
-private:
-    void init();
-
-    size_t              mSize;
-    volatile int32_t    mRefCount;
-    uint16_t            mSampleID;
-    uint16_t            mSampleRate;
-    uint8_t             mState : 3;
-    uint8_t             mNumChannels : 2;
-    audio_format_t      mFormat;
-    int                 mFd;
-    int64_t             mOffset;
-    int64_t             mLength;
-    char*               mUrl;
-    sp<IMemory>         mData;
-};
-
-// stores pending events for stolen channels
-class SoundEvent
-{
-public:
-    SoundEvent() : mChannelID(0), mLeftVolume(0), mRightVolume(0),
-            mPriority(IDLE_PRIORITY), mLoop(0), mRate(0) {}
-    void set(const sp<Sample>& sample, int channelID, float leftVolume,
-            float rightVolume, int priority, int loop, float rate);
-    sp<Sample>      sample() { return mSample; }
-    int             channelID() { return mChannelID; }
-    float           leftVolume() { return mLeftVolume; }
-    float           rightVolume() { return mRightVolume; }
-    int             priority() { return mPriority; }
-    int             loop() { return mLoop; }
-    float           rate() { return mRate; }
-    void            clear() { mChannelID = 0; mSample.clear(); }
-
-protected:
-    sp<Sample>      mSample;
-    int             mChannelID;
-    float           mLeftVolume;
-    float           mRightVolume;
-    int             mPriority;
-    int             mLoop;
-    float           mRate;
-};
-
-// for channels aka AudioTracks
-class SoundChannel : public SoundEvent {
-public:
-    enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING };
-    SoundChannel() : mAudioTrack(NULL), mState(IDLE), mNumChannels(1),
-            mPos(0), mToggle(0), mAutoPaused(false) {}
-    ~SoundChannel();
-    void init(SoundPool* soundPool);
-    void play(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume,
-            int priority, int loop, float rate);
-    void setVolume_l(float leftVolume, float rightVolume);
-    void setVolume(float leftVolume, float rightVolume);
-    void stop_l();
-    void stop();
-    void pause();
-    void autoPause();
-    void resume();
-    void autoResume();
-    void setRate(float rate);
-    int state() { return mState; }
-    void setPriority(int priority) { mPriority = priority; }
-    void setLoop(int loop);
-    int numChannels() { return mNumChannels; }
-    void clearNextEvent() { mNextEvent.clear(); }
-    void nextEvent();
-    int nextChannelID() { return mNextEvent.channelID(); }
-    void dump();
-
-private:
-    static void callback(int event, void* user, void *info);
-    void process(int event, void *info, unsigned long toggle);
-    bool doStop_l();
-
-    SoundPool*          mSoundPool;
-    AudioTrack*         mAudioTrack;
-    SoundEvent          mNextEvent;
-    Mutex               mLock;
-    int                 mState;
-    int                 mNumChannels;
-    int                 mPos;
-    int                 mAudioBufferSize;
-    unsigned long       mToggle;
-    bool                mAutoPaused;
-};
-
-// application object for managing a pool of sounds
-class SoundPool {
-    friend class SoundPoolThread;
-    friend class SoundChannel;
-public:
-    SoundPool(int maxChannels, audio_stream_type_t streamType, int srcQuality);
-    ~SoundPool();
-    int load(const char* url, int priority);
-    int load(int fd, int64_t offset, int64_t length, int priority);
-    bool unload(int sampleID);
-    int play(int sampleID, float leftVolume, float rightVolume, int priority,
-            int loop, float rate);
-    void pause(int channelID);
-    void autoPause();
-    void resume(int channelID);
-    void autoResume();
-    void stop(int channelID);
-    void setVolume(int channelID, float leftVolume, float rightVolume);
-    void setPriority(int channelID, int priority);
-    void setLoop(int channelID, int loop);
-    void setRate(int channelID, float rate);
-    audio_stream_type_t streamType() const { return mStreamType; }
-    int srcQuality() const { return mSrcQuality; }
-
-    // called from SoundPoolThread
-    void sampleLoaded(int sampleID);
-
-    // called from AudioTrack thread
-    void done_l(SoundChannel* channel);
-
-    // callback function
-    void setCallback(SoundPoolCallback* callback, void* user);
-    void* getUserData() { return mUserData; }
-
-private:
-    SoundPool() {} // no default constructor
-    bool startThreads();
-    void doLoad(sp<Sample>& sample);
-    sp<Sample> findSample(int sampleID) { return mSamples.valueFor(sampleID); }
-    SoundChannel* findChannel (int channelID);
-    SoundChannel* findNextChannel (int channelID);
-    SoundChannel* allocateChannel_l(int priority);
-    void moveToFront_l(SoundChannel* channel);
-    void notify(SoundPoolEvent event);
-    void dump();
-
-    // restart thread
-    void addToRestartList(SoundChannel* channel);
-    void addToStopList(SoundChannel* channel);
-    static int beginThread(void* arg);
-    int run();
-    void quit();
-
-    Mutex                   mLock;
-    Mutex                   mRestartLock;
-    Condition               mCondition;
-    SoundPoolThread*        mDecodeThread;
-    SoundChannel*           mChannelPool;
-    List<SoundChannel*>     mChannels;
-    List<SoundChannel*>     mRestart;
-    List<SoundChannel*>     mStop;
-    DefaultKeyedVector< int, sp<Sample> >   mSamples;
-    int                     mMaxChannels;
-    audio_stream_type_t     mStreamType;
-    int                     mSrcQuality;
-    int                     mAllocated;
-    int                     mNextSampleID;
-    int                     mNextChannelID;
-    bool                    mQuit;
-
-    // callback
-    Mutex                   mCallbackLock;
-    SoundPoolCallback*      mCallback;
-    void*                   mUserData;
-};
-
-} // end namespace android
-
-#endif /*SOUNDPOOL_H_*/
diff --git a/media/libmedia/SoundPoolThread.h b/media/libmedia/SoundPoolThread.h
index d388388..7e96900 100644
--- a/media/libmedia/SoundPoolThread.h
+++ b/media/libmedia/SoundPoolThread.h
@@ -21,7 +21,7 @@
 #include <utils/Vector.h>
 #include <media/AudioTrack.h>
 
-#include "SoundPool.h"
+#include <media/SoundPool.h>
 
 namespace android {