Refactor AudioPolicyManager

AudioPolicyManager implementation is now split into the
following files:

files managerdefault/Gains.*
  class AudioGain
  class VolumeCurvePoint
  class StreamDescriptor

files managerdefault/Devices.*
  class DeviceDescriptor
  class DeviceVector

files managerdefault/Ports.*
  class AudioPort
  class AudioPortConfig
  class AudioPatch

files managerdefault/IOProfile.*
  class IOProfile

files managerdefault/HwModule.*
  class HwModule

files managerdefault/AudioInputDescriptor.*
  class AudioInputDescriptor

files managerdefault/AudioOutputDescriptor.*
  class AudioOutputDescriptor

All files for libaudiopolicyservice are moved under service/

All files for libaudiopolicymanager are moved under manager/

Change-Id: I43758be1894e37d34db194b51a19ae24461e066e
diff --git a/services/audiopolicy/managerdefault/AudioPolicyManager.h b/services/audiopolicy/managerdefault/AudioPolicyManager.h
new file mode 100644
index 0000000..61ea6f2
--- /dev/null
+++ b/services/audiopolicy/managerdefault/AudioPolicyManager.h
@@ -0,0 +1,560 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <cutils/config_utils.h>
+#include <cutils/misc.h>
+#include <utils/Timers.h>
+#include <utils/Errors.h>
+#include <utils/KeyedVector.h>
+#include <utils/SortedVector.h>
+#include <media/AudioPolicy.h>
+#include "AudioPolicyInterface.h"
+
+#include "Gains.h"
+#include "Ports.h"
+#include "ConfigParsingUtils.h"
+#include "Devices.h"
+#include "IOProfile.h"
+#include "HwModule.h"
+#include "AudioInputDescriptor.h"
+#include "AudioOutputDescriptor.h"
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
+#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
+// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
+#define SONIFICATION_HEADSET_VOLUME_MIN  0.016
+// Time in milliseconds during which we consider that music is still active after a music
+// track was stopped - see computeVolume()
+#define SONIFICATION_HEADSET_MUSIC_DELAY  5000
+// Time in milliseconds after media stopped playing during which we consider that the
+// sonification should be as unobtrusive as during the time media was playing.
+#define SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY 5000
+// Time in milliseconds during witch some streams are muted while the audio path
+// is switched
+#define MUTE_TIME_MS 2000
+
+#define NUM_TEST_OUTPUTS 5
+
+#define NUM_VOL_CURVE_KNEES 2
+
+// Default minimum length allowed for offloading a compressed track
+// Can be overridden by the audio.offload.min.duration.secs property
+#define OFFLOAD_DEFAULT_MIN_DURATION_SECS 60
+
+#define MAX_MIXER_SAMPLING_RATE 48000
+#define MAX_MIXER_CHANNEL_COUNT 8
+
+// ----------------------------------------------------------------------------
+// AudioPolicyManager implements audio policy manager behavior common to all platforms.
+// ----------------------------------------------------------------------------
+
+class AudioPolicyManager: public AudioPolicyInterface
+#ifdef AUDIO_POLICY_TEST
+    , public Thread
+#endif //AUDIO_POLICY_TEST
+{
+
+public:
+                AudioPolicyManager(AudioPolicyClientInterface *clientInterface);
+        virtual ~AudioPolicyManager();
+
+        // AudioPolicyInterface
+        virtual status_t setDeviceConnectionState(audio_devices_t device,
+                                                          audio_policy_dev_state_t state,
+                                                          const char *device_address,
+                                                          const char *device_name);
+        virtual audio_policy_dev_state_t getDeviceConnectionState(audio_devices_t device,
+                                                                              const char *device_address);
+        virtual void setPhoneState(audio_mode_t state);
+        virtual void setForceUse(audio_policy_force_use_t usage,
+                                 audio_policy_forced_cfg_t config);
+        virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage);
+        virtual void setSystemProperty(const char* property, const char* value);
+        virtual status_t initCheck();
+        virtual audio_io_handle_t getOutput(audio_stream_type_t stream,
+                                            uint32_t samplingRate,
+                                            audio_format_t format,
+                                            audio_channel_mask_t channelMask,
+                                            audio_output_flags_t flags,
+                                            const audio_offload_info_t *offloadInfo);
+        virtual status_t getOutputForAttr(const audio_attributes_t *attr,
+                                          audio_io_handle_t *output,
+                                          audio_session_t session,
+                                          audio_stream_type_t *stream,
+                                          uint32_t samplingRate,
+                                          audio_format_t format,
+                                          audio_channel_mask_t channelMask,
+                                          audio_output_flags_t flags,
+                                          const audio_offload_info_t *offloadInfo);
+        virtual status_t startOutput(audio_io_handle_t output,
+                                     audio_stream_type_t stream,
+                                     audio_session_t session);
+        virtual status_t stopOutput(audio_io_handle_t output,
+                                    audio_stream_type_t stream,
+                                    audio_session_t session);
+        virtual void releaseOutput(audio_io_handle_t output,
+                                   audio_stream_type_t stream,
+                                   audio_session_t session);
+        virtual status_t getInputForAttr(const audio_attributes_t *attr,
+                                         audio_io_handle_t *input,
+                                         audio_session_t session,
+                                         uint32_t samplingRate,
+                                         audio_format_t format,
+                                         audio_channel_mask_t channelMask,
+                                         audio_input_flags_t flags,
+                                         input_type_t *inputType);
+
+        // indicates to the audio policy manager that the input starts being used.
+        virtual status_t startInput(audio_io_handle_t input,
+                                    audio_session_t session);
+
+        // indicates to the audio policy manager that the input stops being used.
+        virtual status_t stopInput(audio_io_handle_t input,
+                                   audio_session_t session);
+        virtual void releaseInput(audio_io_handle_t input,
+                                  audio_session_t session);
+        virtual void closeAllInputs();
+        virtual void initStreamVolume(audio_stream_type_t stream,
+                                                    int indexMin,
+                                                    int indexMax);
+        virtual status_t setStreamVolumeIndex(audio_stream_type_t stream,
+                                              int index,
+                                              audio_devices_t device);
+        virtual status_t getStreamVolumeIndex(audio_stream_type_t stream,
+                                              int *index,
+                                              audio_devices_t device);
+
+        // return the strategy corresponding to a given stream type
+        virtual uint32_t getStrategyForStream(audio_stream_type_t stream);
+        // return the strategy corresponding to the given audio attributes
+        virtual uint32_t getStrategyForAttr(const audio_attributes_t *attr);
+
+        // return the enabled output devices for the given stream type
+        virtual audio_devices_t getDevicesForStream(audio_stream_type_t stream);
+
+        virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc = NULL);
+        virtual status_t registerEffect(const effect_descriptor_t *desc,
+                                        audio_io_handle_t io,
+                                        uint32_t strategy,
+                                        int session,
+                                        int id);
+        virtual status_t unregisterEffect(int id);
+        virtual status_t setEffectEnabled(int id, bool enabled);
+
+        virtual bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const;
+        // return whether a stream is playing remotely, override to change the definition of
+        //   local/remote playback, used for instance by notification manager to not make
+        //   media players lose audio focus when not playing locally
+        //   For the base implementation, "remotely" means playing during screen mirroring which
+        //   uses an output for playback with a non-empty, non "0" address.
+        virtual bool isStreamActiveRemotely(audio_stream_type_t stream, uint32_t inPastMs = 0) const;
+        virtual bool isSourceActive(audio_source_t source) const;
+
+        virtual status_t dump(int fd);
+
+        virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
+
+        virtual status_t listAudioPorts(audio_port_role_t role,
+                                        audio_port_type_t type,
+                                        unsigned int *num_ports,
+                                        struct audio_port *ports,
+                                        unsigned int *generation);
+        virtual status_t getAudioPort(struct audio_port *port);
+        virtual status_t createAudioPatch(const struct audio_patch *patch,
+                                           audio_patch_handle_t *handle,
+                                           uid_t uid);
+        virtual status_t releaseAudioPatch(audio_patch_handle_t handle,
+                                              uid_t uid);
+        virtual status_t listAudioPatches(unsigned int *num_patches,
+                                          struct audio_patch *patches,
+                                          unsigned int *generation);
+        virtual status_t setAudioPortConfig(const struct audio_port_config *config);
+        virtual void clearAudioPatches(uid_t uid);
+
+        virtual status_t acquireSoundTriggerSession(audio_session_t *session,
+                                               audio_io_handle_t *ioHandle,
+                                               audio_devices_t *device);
+
+        virtual status_t releaseSoundTriggerSession(audio_session_t session);
+
+        virtual status_t registerPolicyMixes(Vector<AudioMix> mixes);
+        virtual status_t unregisterPolicyMixes(Vector<AudioMix> mixes);
+
+        // Audio policy configuration file parsing (audio_policy.conf)
+        // TODO candidates to be moved to ConfigParsingUtils
+                void loadHwModule(cnode *root);
+                void loadHwModules(cnode *root);
+                void loadGlobalConfig(cnode *root, const sp<HwModule>& module);
+                status_t loadAudioPolicyConfig(const char *path);
+                void defaultAudioPolicyConfig(void);
+
+                // return the strategy corresponding to a given stream type
+                static routing_strategy getStrategy(audio_stream_type_t stream);
+
+                static uint32_t nextUniqueId();
+protected:
+
+        class EffectDescriptor : public RefBase
+        {
+        public:
+
+            status_t dump(int fd);
+
+            int mIo;                // io the effect is attached to
+            routing_strategy mStrategy; // routing strategy the effect is associated to
+            int mSession;               // audio session the effect is on
+            effect_descriptor_t mDesc;  // effect descriptor
+            bool mEnabled;              // enabled state: CPU load being used or not
+        };
+
+        void addOutput(audio_io_handle_t output, sp<AudioOutputDescriptor> outputDesc);
+        void addInput(audio_io_handle_t input, sp<AudioInputDescriptor> inputDesc);
+
+        // return appropriate device for streams handled by the specified strategy according to current
+        // phone state, connected devices...
+        // if fromCache is true, the device is returned from mDeviceForStrategy[],
+        // otherwise it is determine by current state
+        // (device connected,phone state, force use, a2dp output...)
+        // This allows to:
+        //  1 speed up process when the state is stable (when starting or stopping an output)
+        //  2 access to either current device selection (fromCache == true) or
+        // "future" device selection (fromCache == false) when called from a context
+        //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
+        //  before updateDevicesAndOutputs() is called.
+        virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy,
+                                                     bool fromCache);
+
+        // change the route of the specified output. Returns the number of ms we have slept to
+        // allow new routing to take effect in certain cases.
+        virtual uint32_t setOutputDevice(audio_io_handle_t output,
+                             audio_devices_t device,
+                             bool force = false,
+                             int delayMs = 0,
+                             audio_patch_handle_t *patchHandle = NULL,
+                             const char* address = NULL);
+        status_t resetOutputDevice(audio_io_handle_t output,
+                                   int delayMs = 0,
+                                   audio_patch_handle_t *patchHandle = NULL);
+        status_t setInputDevice(audio_io_handle_t input,
+                                audio_devices_t device,
+                                bool force = false,
+                                audio_patch_handle_t *patchHandle = NULL);
+        status_t resetInputDevice(audio_io_handle_t input,
+                                  audio_patch_handle_t *patchHandle = NULL);
+
+        // select input device corresponding to requested audio source
+        virtual audio_devices_t getDeviceForInputSource(audio_source_t inputSource);
+
+        // return io handle of active input or 0 if no input is active
+        //    Only considers inputs from physical devices (e.g. main mic, headset mic) when
+        //    ignoreVirtualInputs is true.
+        audio_io_handle_t getActiveInput(bool ignoreVirtualInputs = true);
+
+        uint32_t activeInputsCount() const;
+
+        // initialize volume curves for each strategy and device category
+        void initializeVolumeCurves();
+
+        // compute the actual volume for a given stream according to the requested index and a particular
+        // device
+        virtual float computeVolume(audio_stream_type_t stream, int index,
+                                    audio_io_handle_t output, audio_devices_t device);
+
+        // check that volume change is permitted, compute and send new volume to audio hardware
+        virtual status_t checkAndSetVolume(audio_stream_type_t stream, int index,
+                                           audio_io_handle_t output,
+                                           audio_devices_t device,
+                                           int delayMs = 0, bool force = false);
+
+        // apply all stream volumes to the specified output and device
+        void applyStreamVolumes(audio_io_handle_t output, audio_devices_t device, int delayMs = 0, bool force = false);
+
+        // Mute or unmute all streams handled by the specified strategy on the specified output
+        void setStrategyMute(routing_strategy strategy,
+                             bool on,
+                             audio_io_handle_t output,
+                             int delayMs = 0,
+                             audio_devices_t device = (audio_devices_t)0);
+
+        // Mute or unmute the stream on the specified output
+        void setStreamMute(audio_stream_type_t stream,
+                           bool on,
+                           audio_io_handle_t output,
+                           int delayMs = 0,
+                           audio_devices_t device = (audio_devices_t)0);
+
+        // handle special cases for sonification strategy while in call: mute streams or replace by
+        // a special tone in the device used for communication
+        void handleIncallSonification(audio_stream_type_t stream, bool starting, bool stateChange);
+
+        // true if device is in a telephony or VoIP call
+        virtual bool isInCall();
+
+        // true if given state represents a device in a telephony or VoIP call
+        virtual bool isStateInCall(int state);
+
+        // when a device is connected, checks if an open output can be routed
+        // to this device. If none is open, tries to open one of the available outputs.
+        // Returns an output suitable to this device or 0.
+        // when a device is disconnected, checks if an output is not used any more and
+        // returns its handle if any.
+        // transfers the audio tracks and effects from one output thread to another accordingly.
+        status_t checkOutputsForDevice(const sp<DeviceDescriptor> devDesc,
+                                       audio_policy_dev_state_t state,
+                                       SortedVector<audio_io_handle_t>& outputs,
+                                       const String8 address);
+
+        status_t checkInputsForDevice(audio_devices_t device,
+                                      audio_policy_dev_state_t state,
+                                      SortedVector<audio_io_handle_t>& inputs,
+                                      const String8 address);
+
+        // close an output and its companion duplicating output.
+        void closeOutput(audio_io_handle_t output);
+
+        // close an input.
+        void closeInput(audio_io_handle_t input);
+
+        // checks and if necessary changes outputs used for all strategies.
+        // must be called every time a condition that affects the output choice for a given strategy
+        // changes: connected device, phone state, force use...
+        // Must be called before updateDevicesAndOutputs()
+        void checkOutputForStrategy(routing_strategy strategy);
+
+        // Same as checkOutputForStrategy() but for a all strategies in order of priority
+        void checkOutputForAllStrategies();
+
+        // manages A2DP output suspend/restore according to phone state and BT SCO usage
+        void checkA2dpSuspend();
+
+        // returns the A2DP output handle if it is open or 0 otherwise
+        audio_io_handle_t getA2dpOutput();
+
+        // selects the most appropriate device on output for current state
+        // must be called every time a condition that affects the device choice for a given output is
+        // changed: connected device, phone state, force use, output start, output stop..
+        // see getDeviceForStrategy() for the use of fromCache parameter
+        audio_devices_t getNewOutputDevice(audio_io_handle_t output, bool fromCache);
+
+        // updates cache of device used by all strategies (mDeviceForStrategy[])
+        // must be called every time a condition that affects the device choice for a given strategy is
+        // changed: connected device, phone state, force use...
+        // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
+         // Must be called after checkOutputForAllStrategies()
+        void updateDevicesAndOutputs();
+
+        // selects the most appropriate device on input for current state
+        audio_devices_t getNewInputDevice(audio_io_handle_t input);
+
+        virtual uint32_t getMaxEffectsCpuLoad();
+        virtual uint32_t getMaxEffectsMemory();
+#ifdef AUDIO_POLICY_TEST
+        virtual     bool        threadLoop();
+                    void        exit();
+        int testOutputIndex(audio_io_handle_t output);
+#endif //AUDIO_POLICY_TEST
+
+        status_t setEffectEnabled(const sp<EffectDescriptor>& effectDesc, bool enabled);
+
+        SortedVector<audio_io_handle_t> getOutputsForDevice(audio_devices_t device,
+                        DefaultKeyedVector<audio_io_handle_t, sp<AudioOutputDescriptor> > openOutputs);
+        bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
+                                           SortedVector<audio_io_handle_t>& outputs2);
+
+        // mute/unmute strategies using an incompatible device combination
+        // if muting, wait for the audio in pcm buffer to be drained before proceeding
+        // if unmuting, unmute only after the specified delay
+        // Returns the number of ms waited
+        virtual uint32_t  checkDeviceMuteStrategies(sp<AudioOutputDescriptor> outputDesc,
+                                            audio_devices_t prevDevice,
+                                            uint32_t delayMs);
+
+        audio_io_handle_t selectOutput(const SortedVector<audio_io_handle_t>& outputs,
+                                       audio_output_flags_t flags,
+                                       audio_format_t format);
+        // samplingRate parameter is an in/out and so may be modified
+        sp<IOProfile> getInputProfile(audio_devices_t device,
+                                      String8 address,
+                                      uint32_t& samplingRate,
+                                      audio_format_t format,
+                                      audio_channel_mask_t channelMask,
+                                      audio_input_flags_t flags);
+        sp<IOProfile> getProfileForDirectOutput(audio_devices_t device,
+                                                       uint32_t samplingRate,
+                                                       audio_format_t format,
+                                                       audio_channel_mask_t channelMask,
+                                                       audio_output_flags_t flags);
+
+        audio_io_handle_t selectOutputForEffects(const SortedVector<audio_io_handle_t>& outputs);
+
+        bool isNonOffloadableEffectEnabled();
+
+        virtual status_t addAudioPatch(audio_patch_handle_t handle,
+                               const sp<AudioPatch>& patch);
+        virtual status_t removeAudioPatch(audio_patch_handle_t handle);
+
+        sp<AudioOutputDescriptor> getOutputFromId(audio_port_handle_t id) const;
+        sp<AudioInputDescriptor> getInputFromId(audio_port_handle_t id) const;
+        sp<HwModule> getModuleForDevice(audio_devices_t device) const;
+        sp<HwModule> getModuleFromName(const char *name) const;
+        audio_devices_t availablePrimaryOutputDevices();
+        audio_devices_t availablePrimaryInputDevices();
+
+        void updateCallRouting(audio_devices_t rxDevice, int delayMs = 0);
+
+
+        uid_t mUidCached;
+        AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
+        audio_io_handle_t mPrimaryOutput;              // primary output handle
+        // list of descriptors for outputs currently opened
+        DefaultKeyedVector<audio_io_handle_t, sp<AudioOutputDescriptor> > mOutputs;
+        // copy of mOutputs before setDeviceConnectionState() opens new outputs
+        // reset to mOutputs when updateDevicesAndOutputs() is called.
+        DefaultKeyedVector<audio_io_handle_t, sp<AudioOutputDescriptor> > mPreviousOutputs;
+        DefaultKeyedVector<audio_io_handle_t, sp<AudioInputDescriptor> > mInputs;     // list of input descriptors
+        DeviceVector  mAvailableOutputDevices; // all available output devices
+        DeviceVector  mAvailableInputDevices;  // all available input devices
+        int mPhoneState;                                                    // current phone state
+        audio_policy_forced_cfg_t mForceUse[AUDIO_POLICY_FORCE_USE_CNT];   // current forced use configuration
+
+        StreamDescriptor mStreams[AUDIO_STREAM_CNT];           // stream descriptors for volume control
+        bool    mLimitRingtoneVolume;                                       // limit ringtone volume to music volume if headset connected
+        audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
+        float   mLastVoiceVolume;                                           // last voice volume value sent to audio HAL
+
+        // Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units
+        static const uint32_t MAX_EFFECTS_CPU_LOAD = 1000;
+        // Maximum memory allocated to audio effects in KB
+        static const uint32_t MAX_EFFECTS_MEMORY = 512;
+        uint32_t mTotalEffectsCpuLoad; // current CPU load used by effects
+        uint32_t mTotalEffectsMemory;  // current memory used by effects
+        KeyedVector<int, sp<EffectDescriptor> > mEffects;  // list of registered audio effects
+        bool    mA2dpSuspended;  // true if A2DP output is suspended
+        sp<DeviceDescriptor> mDefaultOutputDevice; // output device selected by default at boot time
+        bool mSpeakerDrcEnabled;// true on devices that use DRC on the DEVICE_CATEGORY_SPEAKER path
+                                // to boost soft sounds, used to adjust volume curves accordingly
+
+        Vector < sp<HwModule> > mHwModules;
+        static volatile int32_t mNextUniqueId;
+        volatile int32_t mAudioPortGeneration;
+
+        DefaultKeyedVector<audio_patch_handle_t, sp<AudioPatch> > mAudioPatches;
+
+        DefaultKeyedVector<audio_session_t, audio_io_handle_t> mSoundTriggerSessions;
+
+        sp<AudioPatch> mCallTxPatch;
+        sp<AudioPatch> mCallRxPatch;
+
+        // for supporting "beacon" streams, i.e. streams that only play on speaker, and never
+        // when something other than STREAM_TTS (a.k.a. "Transmitted Through Speaker") is playing
+        enum {
+            STARTING_OUTPUT,
+            STARTING_BEACON,
+            STOPPING_OUTPUT,
+            STOPPING_BEACON
+        };
+        uint32_t mBeaconMuteRefCount;   // ref count for stream that would mute beacon
+        uint32_t mBeaconPlayingRefCount;// ref count for the playing beacon streams
+        bool mBeaconMuted;              // has STREAM_TTS been muted
+
+        // custom mix entry in mPolicyMixes
+        class AudioPolicyMix : public RefBase {
+        public:
+            AudioPolicyMix() {}
+
+            AudioMix    mMix;                   // Audio policy mix descriptor
+            sp<AudioOutputDescriptor> mOutput;  // Corresponding output stream
+        };
+        DefaultKeyedVector<String8, sp<AudioPolicyMix> > mPolicyMixes; // list of registered mixes
+
+
+#ifdef AUDIO_POLICY_TEST
+        Mutex   mLock;
+        Condition mWaitWorkCV;
+
+        int             mCurOutput;
+        bool            mDirectOutput;
+        audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
+        int             mTestInput;
+        uint32_t        mTestDevice;
+        uint32_t        mTestSamplingRate;
+        uint32_t        mTestFormat;
+        uint32_t        mTestChannels;
+        uint32_t        mTestLatencyMs;
+#endif //AUDIO_POLICY_TEST
+
+        static bool isVirtualInputDevice(audio_devices_t device);
+
+        uint32_t nextAudioPortGeneration();
+private:
+        // updates device caching and output for streams that can influence the
+        //    routing of notifications
+        void handleNotificationRoutingForStream(audio_stream_type_t stream);
+        static bool deviceDistinguishesOnAddress(audio_devices_t device);
+        // find the outputs on a given output descriptor that have the given address.
+        // to be called on an AudioOutputDescriptor whose supported devices (as defined
+        //   in mProfile->mSupportedDevices) matches the device whose address is to be matched.
+        // see deviceDistinguishesOnAddress(audio_devices_t) for whether the device type is one
+        //   where addresses are used to distinguish between one connected device and another.
+        void findIoHandlesByAddress(sp<AudioOutputDescriptor> desc /*in*/,
+                const audio_devices_t device /*in*/,
+                const String8 address /*in*/,
+                SortedVector<audio_io_handle_t>& outputs /*out*/);
+        uint32_t curAudioPortGeneration() const { return mAudioPortGeneration; }
+        // internal method to return the output handle for the given device and format
+        audio_io_handle_t getOutputForDevice(
+                audio_devices_t device,
+                audio_session_t session,
+                audio_stream_type_t stream,
+                uint32_t samplingRate,
+                audio_format_t format,
+                audio_channel_mask_t channelMask,
+                audio_output_flags_t flags,
+                const audio_offload_info_t *offloadInfo);
+        // internal function to derive a stream type value from audio attributes
+        audio_stream_type_t streamTypefromAttributesInt(const audio_attributes_t *attr);
+        // return true if any output is playing anything besides the stream to ignore
+        bool isAnyOutputActive(audio_stream_type_t streamToIgnore);
+        // event is one of STARTING_OUTPUT, STARTING_BEACON, STOPPING_OUTPUT, STOPPING_BEACON
+        // returns 0 if no mute/unmute event happened, the largest latency of the device where
+        //   the mute/unmute happened
+        uint32_t handleEventForBeacon(int event);
+        uint32_t setBeaconMute(bool mute);
+        bool     isValidAttributes(const audio_attributes_t *paa);
+
+        // select input device corresponding to requested audio source and return associated policy
+        // mix if any. Calls getDeviceForInputSource().
+        audio_devices_t getDeviceAndMixForInputSource(audio_source_t inputSource,
+                                                        AudioMix **policyMix = NULL);
+
+        // Called by setDeviceConnectionState().
+        status_t setDeviceConnectionStateInt(audio_devices_t device,
+                                                          audio_policy_dev_state_t state,
+                                                          const char *device_address,
+                                                          const char *device_name);
+        sp<DeviceDescriptor>  getDeviceDescriptor(const audio_devices_t device,
+                                                  const char *device_address,
+                                                  const char *device_name);
+};
+
+};