Fix bit rot in AudioStreamInSource

It obviously had not been compiled in a while.

Change-Id: If514f474808e557a67a671c3b833572ad4a88338
diff --git a/include/media/nbaio/AudioStreamInSource.h b/include/media/nbaio/AudioStreamInSource.h
index eaea63c..5169f1e 100644
--- a/include/media/nbaio/AudioStreamInSource.h
+++ b/include/media/nbaio/AudioStreamInSource.h
@@ -45,7 +45,7 @@
     // FIXME Use an audio HAL API to query the buffer filling status when it's available.
     virtual ssize_t availableToRead() { return mStreamBufferSizeBytes / mFrameSize; }
 
-    virtual ssize_t read(void *buffer, size_t count);
+    virtual ssize_t read(void *buffer, size_t count, int64_t readPTS);
 
     // NBAIO_Sink end
 
diff --git a/media/libnbaio/AudioStreamInSource.cpp b/media/libnbaio/AudioStreamInSource.cpp
index 80bf61a..af8f365 100644
--- a/media/libnbaio/AudioStreamInSource.cpp
+++ b/media/libnbaio/AudioStreamInSource.cpp
@@ -63,7 +63,7 @@
     return mFramesOverrun;
 }
 
-ssize_t AudioStreamInSource::read(void *buffer, size_t count)
+ssize_t AudioStreamInSource::read(void *buffer, size_t count, int64_t readPTS __unused)
 {
     if (CC_UNLIKELY(!Format_isValid(mFormat))) {
         return NEGOTIATE;