Fix bit rot in AudioStreamInSource
It obviously had not been compiled in a while.
Change-Id: If514f474808e557a67a671c3b833572ad4a88338
diff --git a/include/media/nbaio/AudioStreamInSource.h b/include/media/nbaio/AudioStreamInSource.h
index eaea63c..5169f1e 100644
--- a/include/media/nbaio/AudioStreamInSource.h
+++ b/include/media/nbaio/AudioStreamInSource.h
@@ -45,7 +45,7 @@
// FIXME Use an audio HAL API to query the buffer filling status when it's available.
virtual ssize_t availableToRead() { return mStreamBufferSizeBytes / mFrameSize; }
- virtual ssize_t read(void *buffer, size_t count);
+ virtual ssize_t read(void *buffer, size_t count, int64_t readPTS);
// NBAIO_Sink end
diff --git a/media/libnbaio/AudioStreamInSource.cpp b/media/libnbaio/AudioStreamInSource.cpp
index 80bf61a..af8f365 100644
--- a/media/libnbaio/AudioStreamInSource.cpp
+++ b/media/libnbaio/AudioStreamInSource.cpp
@@ -63,7 +63,7 @@
return mFramesOverrun;
}
-ssize_t AudioStreamInSource::read(void *buffer, size_t count)
+ssize_t AudioStreamInSource::read(void *buffer, size_t count, int64_t readPTS __unused)
{
if (CC_UNLIKELY(!Format_isValid(mFormat))) {
return NEGOTIATE;