liboboe: rename Oboe to AAudio

All of the edits were done using scripts in media/liboboe/scripts.
The conversion is done using SED, which is called from
convert_oboe_aaudio.sh
The conversion can be reverted when debugging using revert_all_aaudio.sh
The string substitutions are in oboe_to_aaudio.sed

Bug: 34749573
Test: cts/tests/tests/nativemedia/aaudio

Change-Id: Ia10b34472a90df2652b87607c99156e9084e57aa
Signed-off-by: Phil Burk <philburk@google.com>
diff --git a/media/liboboe/include/aaudio/AAudioDefinitions.h b/media/liboboe/include/aaudio/AAudioDefinitions.h
new file mode 100644
index 0000000..979b8c9
--- /dev/null
+++ b/media/liboboe/include/aaudio/AAudioDefinitions.h
@@ -0,0 +1,158 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef AAUDIO_AAUDIODEFINITIONS_H
+#define AAUDIO_AAUDIODEFINITIONS_H
+
+#include <stdint.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef int32_t  aaudio_handle_t; // negative handles are error codes
+typedef int32_t  aaudio_result_t;
+/**
+ * A platform specific identifier for a device.
+ */
+typedef int32_t  aaudio_device_id_t;
+typedef int32_t  aaudio_sample_rate_t;
+/** This is used for small quantities such as the number of frames in a buffer. */
+typedef int32_t  aaudio_size_frames_t;
+/** This is used for small quantities such as the number of bytes in a frame. */
+typedef int32_t  aaudio_size_bytes_t;
+/**
+ * This is used for large quantities, such as the number of frames that have
+ * been played since a stream was started.
+ * At 48000 Hz, a 32-bit integer would wrap around in just over 12 hours.
+ */
+typedef int64_t  aaudio_position_frames_t;
+
+typedef int64_t  aaudio_nanoseconds_t;
+
+/**
+ * This is used to represent a value that has not been specified.
+ * For example, an application could use AAUDIO_UNSPECIFIED to indicate
+ * that is did not not care what the specific value of a parameter was
+ * and would accept whatever it was given.
+ */
+#define AAUDIO_UNSPECIFIED           0
+#define AAUDIO_DEVICE_UNSPECIFIED    ((aaudio_device_id_t) -1)
+#define AAUDIO_NANOS_PER_MICROSECOND ((int64_t)1000)
+#define AAUDIO_NANOS_PER_MILLISECOND (AAUDIO_NANOS_PER_MICROSECOND * 1000)
+#define AAUDIO_MILLIS_PER_SECOND     1000
+#define AAUDIO_NANOS_PER_SECOND      (AAUDIO_NANOS_PER_MILLISECOND * AAUDIO_MILLIS_PER_SECOND)
+
+#define AAUDIO_HANDLE_INVALID     ((aaudio_handle_t)-1)
+
+enum aaudio_direction_t {
+    AAUDIO_DIRECTION_OUTPUT,
+    AAUDIO_DIRECTION_INPUT,
+    AAUDIO_DIRECTION_COUNT // This should always be last.
+};
+
+enum aaudio_audio_format_t {
+    AAUDIO_FORMAT_INVALID = -1,
+    AAUDIO_FORMAT_UNSPECIFIED = 0,
+    AAUDIO_FORMAT_PCM_I16,
+    AAUDIO_FORMAT_PCM_FLOAT,
+    AAUDIO_FORMAT_PCM_I8_24,
+    AAUDIO_FORMAT_PCM_I32
+};
+
+// TODO These are deprecated. Remove these aliases once all references are replaced.
+#define AAUDIO_FORMAT_PCM16    AAUDIO_FORMAT_PCM_I16
+#define AAUDIO_FORMAT_PCM824   AAUDIO_FORMAT_PCM_I8_24
+#define AAUDIO_FORMAT_PCM32    AAUDIO_FORMAT_PCM_I32
+
+enum {
+    AAUDIO_OK,
+    AAUDIO_ERROR_BASE = -900, // TODO review
+    AAUDIO_ERROR_DISCONNECTED,
+    AAUDIO_ERROR_ILLEGAL_ARGUMENT,
+    AAUDIO_ERROR_INCOMPATIBLE,
+    AAUDIO_ERROR_INTERNAL, // an underlying API returned an error code
+    AAUDIO_ERROR_INVALID_STATE,
+    AAUDIO_ERROR_UNEXPECTED_STATE,
+    AAUDIO_ERROR_UNEXPECTED_VALUE,
+    AAUDIO_ERROR_INVALID_HANDLE,
+    AAUDIO_ERROR_INVALID_QUERY,
+    AAUDIO_ERROR_UNIMPLEMENTED,
+    AAUDIO_ERROR_UNAVAILABLE,
+    AAUDIO_ERROR_NO_FREE_HANDLES,
+    AAUDIO_ERROR_NO_MEMORY,
+    AAUDIO_ERROR_NULL,
+    AAUDIO_ERROR_TIMEOUT,
+    AAUDIO_ERROR_WOULD_BLOCK,
+    AAUDIO_ERROR_INVALID_ORDER,
+    AAUDIO_ERROR_OUT_OF_RANGE,
+    AAUDIO_ERROR_NO_SERVICE
+};
+
+typedef enum {
+    AAUDIO_CLOCK_MONOTONIC, // Clock since booted, pauses when CPU is sleeping.
+    AAUDIO_CLOCK_BOOTTIME,  // Clock since booted, runs all the time.
+    AAUDIO_CLOCK_COUNT // This should always be last.
+} aaudio_clockid_t;
+
+typedef enum
+{
+    AAUDIO_STREAM_STATE_UNINITIALIZED = 0,
+    AAUDIO_STREAM_STATE_OPEN,
+    AAUDIO_STREAM_STATE_STARTING,
+    AAUDIO_STREAM_STATE_STARTED,
+    AAUDIO_STREAM_STATE_PAUSING,
+    AAUDIO_STREAM_STATE_PAUSED,
+    AAUDIO_STREAM_STATE_FLUSHING,
+    AAUDIO_STREAM_STATE_FLUSHED,
+    AAUDIO_STREAM_STATE_STOPPING,
+    AAUDIO_STREAM_STATE_STOPPED,
+    AAUDIO_STREAM_STATE_CLOSING,
+    AAUDIO_STREAM_STATE_CLOSED,
+} aaudio_stream_state_t;
+
+// TODO review API
+typedef enum {
+    /**
+     * This will use an AudioTrack object for playing audio
+     * and an AudioRecord for recording data.
+     */
+    AAUDIO_SHARING_MODE_LEGACY,
+    /**
+     * This will be the only stream using a particular source or sink.
+     * This mode will provide the lowest possible latency.
+     * You should close EXCLUSIVE streams immediately when you are not using them.
+     */
+    AAUDIO_SHARING_MODE_EXCLUSIVE,
+    /**
+     * Multiple applications will be mixed by the AAudio Server.
+     * This will have higher latency than the EXCLUSIVE mode.
+     */
+    AAUDIO_SHARING_MODE_SHARED,
+    /**
+     * Multiple applications will do their own mixing into a memory mapped buffer.
+     * It may be possible for malicious applications to read the data produced by
+     * other apps. So do not use this for private data such as telephony or messaging.
+     */
+    AAUDIO_SHARING_MODE_PUBLIC_MIX,
+    AAUDIO_SHARING_MODE_COUNT // This should always be last.
+} aaudio_sharing_mode_t;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // AAUDIO_AAUDIODEFINITIONS_H