liboboe: rename Oboe to AAudio
All of the edits were done using scripts in media/liboboe/scripts.
The conversion is done using SED, which is called from
convert_oboe_aaudio.sh
The conversion can be reverted when debugging using revert_all_aaudio.sh
The string substitutions are in oboe_to_aaudio.sed
Bug: 34749573
Test: cts/tests/tests/nativemedia/aaudio
Change-Id: Ia10b34472a90df2652b87607c99156e9084e57aa
Signed-off-by: Phil Burk <philburk@google.com>
diff --git a/media/liboboe/src/binding/AAudioServiceDefinitions.h b/media/liboboe/src/binding/AAudioServiceDefinitions.h
new file mode 100644
index 0000000..ca637ef
--- /dev/null
+++ b/media/liboboe/src/binding/AAudioServiceDefinitions.h
@@ -0,0 +1,100 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef BINDING_AAUDIOSERVICEDEFINITIONS_H
+#define BINDING_AAUDIOSERVICEDEFINITIONS_H
+
+#include <stdint.h>
+#include <utils/RefBase.h>
+#include <binder/TextOutput.h>
+#include <binder/IInterface.h>
+
+#include <aaudio/AAudio.h>
+
+using android::NO_ERROR;
+using android::IBinder;
+
+namespace android {
+
+enum aaudio_commands_t {
+ OPEN_STREAM = IBinder::FIRST_CALL_TRANSACTION,
+ CLOSE_STREAM,
+ GET_STREAM_DESCRIPTION,
+ START_STREAM,
+ PAUSE_STREAM,
+ FLUSH_STREAM,
+ REGISTER_AUDIO_THREAD,
+ UNREGISTER_AUDIO_THREAD
+};
+
+} // namespace android
+
+namespace aaudio {
+
+enum aaudio_commands_t {
+ OPEN_STREAM = IBinder::FIRST_CALL_TRANSACTION,
+ CLOSE_STREAM,
+ GET_STREAM_DESCRIPTION,
+ START_STREAM,
+ PAUSE_STREAM,
+ FLUSH_STREAM,
+ REGISTER_AUDIO_THREAD,
+ UNREGISTER_AUDIO_THREAD
+};
+
+// TODO Expand this to include all the open parameters.
+typedef struct AAudioServiceStreamInfo_s {
+ int32_t deviceId;
+ int32_t samplesPerFrame; // number of channels
+ aaudio_sample_rate_t sampleRate;
+ aaudio_audio_format_t audioFormat;
+} AAudioServiceStreamInfo;
+
+// This must be a fixed width so it can be in shared memory.
+enum RingbufferFlags : uint32_t {
+ NONE = 0,
+ RATE_ISOCHRONOUS = 0x0001,
+ RATE_ASYNCHRONOUS = 0x0002,
+ COHERENCY_DMA = 0x0004,
+ COHERENCY_ACQUIRE_RELEASE = 0x0008,
+ COHERENCY_AUTO = 0x0010,
+};
+
+// This is not passed through Binder.
+// Client side code will convert Binder data and fill this descriptor.
+typedef struct RingBufferDescriptor_s {
+ uint8_t* dataAddress; // offset from read or write block
+ int64_t* writeCounterAddress;
+ int64_t* readCounterAddress;
+ int32_t bytesPerFrame; // index is in frames
+ int32_t framesPerBurst; // for ISOCHRONOUS queues
+ int32_t capacityInFrames; // zero if unused
+ RingbufferFlags flags;
+} RingBufferDescriptor;
+
+// This is not passed through Binder.
+// Client side code will convert Binder data and fill this descriptor.
+typedef struct EndpointDescriptor_s {
+ // Set capacityInFrames to zero if Queue is unused.
+ RingBufferDescriptor upMessageQueueDescriptor; // server to client
+ RingBufferDescriptor downMessageQueueDescriptor; // client to server
+ RingBufferDescriptor upDataQueueDescriptor; // eg. record
+ RingBufferDescriptor downDataQueueDescriptor; // eg. playback
+} EndpointDescriptor;
+
+} // namespace aaudio
+
+#endif //BINDING_AAUDIOSERVICEDEFINITIONS_H