Querying capability of haptic playback.
Bug: 111454766
Test: Manually test
Change-Id: Ib200d6b8f02354a01cf599a96fb1a9062dcd3050
diff --git a/services/audiopolicy/managerdefault/AudioPolicyManager.cpp b/services/audiopolicy/managerdefault/AudioPolicyManager.cpp
index 6ec6a76..6a5a646 100644
--- a/services/audiopolicy/managerdefault/AudioPolicyManager.cpp
+++ b/services/audiopolicy/managerdefault/AudioPolicyManager.cpp
@@ -3736,6 +3736,23 @@
}
}
+bool AudioPolicyManager::isHapticPlaybackSupported()
+{
+ for (const auto& hwModule : mHwModules) {
+ const OutputProfileCollection &outputProfiles = hwModule->getOutputProfiles();
+ for (const auto &outProfile : outputProfiles) {
+ struct audio_port audioPort;
+ outProfile->toAudioPort(&audioPort);
+ for (size_t i = 0; i < audioPort.num_channel_masks; i++) {
+ if (audioPort.channel_masks[i] & AUDIO_CHANNEL_HAPTIC_ALL) {
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+}
+
status_t AudioPolicyManager::disconnectAudioSource(const sp<SourceClientDescriptor>& sourceDesc)
{
ALOGV("%s port Id %d", __FUNCTION__, sourceDesc->portId());