blob: c2cb7ac5a441b1d1a1f01902563c29ad9da6a466 [file] [log] [blame]
/*
**
** Copyright 2014, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef INCLUDING_FROM_AUDIOFLINGER_H
#error This header file should only be included from AudioFlinger.h
#endif
// PatchPanel is concealed within AudioFlinger, their lifetimes are the same.
class PatchPanel {
public:
explicit PatchPanel(AudioFlinger* audioFlinger) : mAudioFlinger(*audioFlinger) {}
/* List connected audio ports and their attributes */
status_t listAudioPorts(unsigned int *num_ports,
struct audio_port *ports);
/* Get supported attributes for a given audio port */
status_t getAudioPort(struct audio_port *port);
/* Create a patch between several source and sink ports */
status_t createAudioPatch(const struct audio_patch *patch,
audio_patch_handle_t *handle);
/* Release a patch */
status_t releaseAudioPatch(audio_patch_handle_t handle);
/* List connected audio devices and they attributes */
status_t listAudioPatches(unsigned int *num_patches,
struct audio_patch *patches);
private:
class Patch {
public:
explicit Patch(const struct audio_patch &patch) : mAudioPatch(patch) {}
status_t createConnections(PatchPanel *panel);
void clearConnections(PatchPanel *panel);
// Note that audio_patch::id is only unique within a HAL module
struct audio_patch mAudioPatch;
// handle for audio HAL patch handle present only when the audio HAL version is >= 3.0
audio_patch_handle_t mHalHandle = AUDIO_PATCH_HANDLE_NONE;
// below members are used by a software audio patch connecting a source device from a
// given audio HW module to a sink device on an other audio HW module.
// the objects are created by createConnections() and released by clearConnections()
// playback thread is created if no existing playback thread can be used
sp<PlaybackThread> mPlaybackThread;
sp<PlaybackThread::PatchTrack> mPatchTrack;
sp<RecordThread> mRecordThread;
sp<RecordThread::PatchRecord> mPatchRecord;
// handle for audio patch connecting source device to record thread input.
audio_patch_handle_t mRecordPatchHandle = AUDIO_PATCH_HANDLE_NONE;
// handle for audio patch connecting playback thread output to sink device
audio_patch_handle_t mPlaybackPatchHandle = AUDIO_PATCH_HANDLE_NONE;
};
AudioFlinger &mAudioFlinger;
std::map<audio_patch_handle_t, Patch> mPatches;
};