Fix cert-dcl16-c clang-tidy warnings in nuplayer.

Bug: 120614316
Test: make with WITH_TIDY=1 DEFAULT_GLOBAL_TIDY_CHECKS=-*,cert-dcl16-c
Change-Id: Ia4124c95101ba37d7212a4de8a9a17959153db25
diff --git a/media/libmediaplayerservice/nuplayer/NuPlayerDecoder.cpp b/media/libmediaplayerservice/nuplayer/NuPlayerDecoder.cpp
index 69cd82e..4ad6eab 100644
--- a/media/libmediaplayerservice/nuplayer/NuPlayerDecoder.cpp
+++ b/media/libmediaplayerservice/nuplayer/NuPlayerDecoder.cpp
@@ -71,10 +71,10 @@
       mCCDecoder(ccDecoder),
       mPid(pid),
       mUid(uid),
-      mSkipRenderingUntilMediaTimeUs(-1ll),
-      mNumFramesTotal(0ll),
-      mNumInputFramesDropped(0ll),
-      mNumOutputFramesDropped(0ll),
+      mSkipRenderingUntilMediaTimeUs(-1LL),
+      mNumFramesTotal(0LL),
+      mNumInputFramesDropped(0LL),
+      mNumOutputFramesDropped(0LL),
       mVideoWidth(0),
       mVideoHeight(0),
       mIsAudio(true),
@@ -408,10 +408,10 @@
         // TODO: For now, layer fps is calculated for some specific architectures.
         // But it really should be extracted from the stream.
         mVideoTemporalLayerAggregateFps[0] =
-            mFrameRateTotal / (float)(1ll << (mNumVideoTemporalLayerTotal - 1));
+            mFrameRateTotal / (float)(1LL << (mNumVideoTemporalLayerTotal - 1));
         for (int32_t i = 1; i < mNumVideoTemporalLayerTotal; ++i) {
             mVideoTemporalLayerAggregateFps[i] =
-                mFrameRateTotal / (float)(1ll << (mNumVideoTemporalLayerTotal - i))
+                mFrameRateTotal / (float)(1LL << (mNumVideoTemporalLayerTotal - i))
                 + mVideoTemporalLayerAggregateFps[i - 1];
         }
     }
@@ -933,7 +933,7 @@
 
             int32_t layerId = 0;
             bool haveLayerId = accessUnit->meta()->findInt32("temporal-layer-id", &layerId);
-            if (mRenderer->getVideoLateByUs() > 100000ll
+            if (mRenderer->getVideoLateByUs() > 100000LL
                     && mIsVideoAVC
                     && !IsAVCReferenceFrame(accessUnit)) {
                 dropAccessUnit = true;