Add ExtendedAudioBufferProvider::framesReleased and onTimestamp
and implement them in SourceAudioBufferProvider using the associated NBAIO_Source,
and in Track using the associated AudioTrackServerProxy.
Change-Id: I60dc4adba63fc1dc452ff16caf347e4a7c8242c2
diff --git a/include/media/ExtendedAudioBufferProvider.h b/include/media/ExtendedAudioBufferProvider.h
index 00c4444..2539ed3 100644
--- a/include/media/ExtendedAudioBufferProvider.h
+++ b/include/media/ExtendedAudioBufferProvider.h
@@ -18,12 +18,20 @@
#define ANDROID_EXTENDED_AUDIO_BUFFER_PROVIDER_H
#include <media/AudioBufferProvider.h>
+#include <media/AudioTimestamp.h>
namespace android {
class ExtendedAudioBufferProvider : public AudioBufferProvider {
public:
virtual size_t framesReady() const = 0; // see description at AudioFlinger.h
+
+ // Return the total number of frames that have been obtained and released
+ virtual size_t framesReleased() const { return 0; }
+
+ // Invoked by buffer consumer when a new timestamp is available.
+ // Default implementation ignores the timestamp.
+ virtual void onTimestamp(const AudioTimestamp& timestamp) { }
};
} // namespace android