move native services under services/

moved surfaceflinger, audioflinger, cameraservice

all native services should now reside in this location.

Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8
diff --git a/services/audioflinger/AudioPolicyService.h b/services/audioflinger/AudioPolicyService.h
new file mode 100644
index 0000000..a13d0bd
--- /dev/null
+++ b/services/audioflinger/AudioPolicyService.h
@@ -0,0 +1,223 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_AUDIOPOLICYSERVICE_H
+#define ANDROID_AUDIOPOLICYSERVICE_H
+
+#include <media/IAudioPolicyService.h>
+#include <hardware_legacy/AudioPolicyInterface.h>
+#include <media/ToneGenerator.h>
+#include <utils/Vector.h>
+
+namespace android {
+
+class String8;
+
+// ----------------------------------------------------------------------------
+
+class AudioPolicyService: public BnAudioPolicyService, public AudioPolicyClientInterface, public IBinder::DeathRecipient
+{
+
+public:
+    static  void        instantiate();
+
+    virtual status_t    dump(int fd, const Vector<String16>& args);
+
+    //
+    // BnAudioPolicyService (see AudioPolicyInterface for method descriptions)
+    //
+
+    virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
+                                              AudioSystem::device_connection_state state,
+                                              const char *device_address);
+    virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
+                                                                          const char *device_address);
+    virtual status_t setPhoneState(int state);
+    virtual status_t setRingerMode(uint32_t mode, uint32_t mask);
+    virtual status_t setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
+    virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
+    virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
+                                        uint32_t samplingRate = 0,
+                                        uint32_t format = AudioSystem::FORMAT_DEFAULT,
+                                        uint32_t channels = 0,
+                                        AudioSystem::output_flags flags = AudioSystem::OUTPUT_FLAG_INDIRECT);
+    virtual status_t startOutput(audio_io_handle_t output, AudioSystem::stream_type stream);
+    virtual status_t stopOutput(audio_io_handle_t output, AudioSystem::stream_type stream);
+    virtual void releaseOutput(audio_io_handle_t output);
+    virtual audio_io_handle_t getInput(int inputSource,
+                                    uint32_t samplingRate = 0,
+                                    uint32_t format = AudioSystem::FORMAT_DEFAULT,
+                                    uint32_t channels = 0,
+                                    AudioSystem::audio_in_acoustics acoustics = (AudioSystem::audio_in_acoustics)0);
+    virtual status_t startInput(audio_io_handle_t input);
+    virtual status_t stopInput(audio_io_handle_t input);
+    virtual void releaseInput(audio_io_handle_t input);
+    virtual status_t initStreamVolume(AudioSystem::stream_type stream,
+                                      int indexMin,
+                                      int indexMax);
+    virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
+    virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
+
+    virtual     status_t    onTransact(
+                                uint32_t code,
+                                const Parcel& data,
+                                Parcel* reply,
+                                uint32_t flags);
+
+    // IBinder::DeathRecipient
+    virtual     void        binderDied(const wp<IBinder>& who);
+
+    //
+    // AudioPolicyClientInterface
+    //
+    virtual audio_io_handle_t openOutput(uint32_t *pDevices,
+                                    uint32_t *pSamplingRate,
+                                    uint32_t *pFormat,
+                                    uint32_t *pChannels,
+                                    uint32_t *pLatencyMs,
+                                    AudioSystem::output_flags flags);
+    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1, audio_io_handle_t output2);
+    virtual status_t closeOutput(audio_io_handle_t output);
+    virtual status_t suspendOutput(audio_io_handle_t output);
+    virtual status_t restoreOutput(audio_io_handle_t output);
+    virtual audio_io_handle_t openInput(uint32_t *pDevices,
+                                    uint32_t *pSamplingRate,
+                                    uint32_t *pFormat,
+                                    uint32_t *pChannels,
+                                    uint32_t acoustics);
+    virtual status_t closeInput(audio_io_handle_t input);
+    virtual status_t setStreamVolume(AudioSystem::stream_type stream, float volume, audio_io_handle_t output, int delayMs = 0);
+    virtual status_t setStreamOutput(AudioSystem::stream_type stream, audio_io_handle_t output);
+    virtual void setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs, int delayMs = 0);
+    virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys);
+    virtual status_t startTone(ToneGenerator::tone_type tone, AudioSystem::stream_type stream);
+    virtual status_t stopTone();
+    virtual status_t setVoiceVolume(float volume, int delayMs = 0);
+
+private:
+                        AudioPolicyService();
+    virtual             ~AudioPolicyService();
+
+            status_t dumpInternals(int fd);
+
+    // Thread used for tone playback and to send audio config commands to audio flinger
+    // For tone playback, using a separate thread is necessary to avoid deadlock with mLock because startTone()
+    // and stopTone() are normally called with mLock locked and requesting a tone start or stop will cause
+    // calls to AudioPolicyService and an attempt to lock mLock.
+    // For audio config commands, it is necessary because audio flinger requires that the calling process (user)
+    // has permission to modify audio settings.
+    class AudioCommandThread : public Thread {
+        class AudioCommand;
+    public:
+
+        // commands for tone AudioCommand
+        enum {
+            START_TONE,
+            STOP_TONE,
+            SET_VOLUME,
+            SET_PARAMETERS,
+            SET_VOICE_VOLUME
+        };
+
+        AudioCommandThread (String8 name);
+        virtual             ~AudioCommandThread();
+
+                    status_t    dump(int fd);
+
+        // Thread virtuals
+        virtual     void        onFirstRef();
+        virtual     bool        threadLoop();
+
+                    void        exit();
+                    void        startToneCommand(int type = 0, int stream = 0);
+                    void        stopToneCommand();
+                    status_t    volumeCommand(int stream, float volume, int output, int delayMs = 0);
+                    status_t    parametersCommand(int ioHandle, const String8& keyValuePairs, int delayMs = 0);
+                    status_t    voiceVolumeCommand(float volume, int delayMs = 0);
+                    void        insertCommand_l(AudioCommand *command, int delayMs = 0);
+
+    private:
+        // descriptor for requested tone playback event
+        class AudioCommand {
+
+        public:
+            AudioCommand()
+            : mCommand(-1) {}
+
+            void dump(char* buffer, size_t size);
+
+            int mCommand;   // START_TONE, STOP_TONE ...
+            nsecs_t mTime;  // time stamp
+            Condition mCond; // condition for status return
+            status_t mStatus; // command status
+            bool mWaitStatus; // true if caller is waiting for status
+            void *mParam;     // command parameter (ToneData, VolumeData, ParametersData)
+        };
+
+        class ToneData {
+        public:
+            int mType;      // tone type (START_TONE only)
+            int mStream;    // stream type (START_TONE only)
+        };
+
+        class VolumeData {
+        public:
+            int mStream;
+            float mVolume;
+            int mIO;
+        };
+
+        class ParametersData {
+        public:
+            int mIO;
+            String8 mKeyValuePairs;
+        };
+
+        class VoiceVolumeData {
+        public:
+            float mVolume;
+        };
+
+        Mutex   mLock;
+        Condition mWaitWorkCV;
+        Vector <AudioCommand *> mAudioCommands; // list of pending commands
+        ToneGenerator *mpToneGenerator;     // the tone generator
+        AudioCommand mLastCommand;          // last processed command (used by dump)
+        String8 mName;                      // string used by wake lock fo delayed commands
+    };
+
+    // Internal dump utilities.
+    status_t dumpPermissionDenial(int fd);
+
+
+    Mutex   mLock;      // prevents concurrent access to AudioPolicy manager functions changing device
+                        // connection stated our routing
+    AudioPolicyInterface* mpPolicyManager;          // the platform specific policy manager
+    sp <AudioCommandThread> mAudioCommandThread;    // audio commands thread
+    sp <AudioCommandThread> mTonePlaybackThread;     // tone playback thread
+};
+
+}; // namespace android
+
+#endif // ANDROID_AUDIOPOLICYSERVICE_H
+
+
+
+
+
+
+
+