NuPlayer: play out pending frames on discontinuity
bug: 19567254
Change-Id: Iff689e1eea54283095068d68bcdff4c2674af554
diff --git a/media/libmediaplayerservice/nuplayer/NuPlayerDecoderPassThrough.h b/media/libmediaplayerservice/nuplayer/NuPlayerDecoderPassThrough.h
index a6e1faf..173cfbd 100644
--- a/media/libmediaplayerservice/nuplayer/NuPlayerDecoderPassThrough.h
+++ b/media/libmediaplayerservice/nuplayer/NuPlayerDecoderPassThrough.h
@@ -43,7 +43,7 @@
virtual void onSetRenderer(const sp<Renderer> &renderer);
virtual void onGetInputBuffers(Vector<sp<ABuffer> > *dstBuffers);
virtual void onResume(bool notifyComplete);
- virtual void onFlush(bool notifyComplete);
+ virtual void onFlush();
virtual void onShutdown(bool notifyComplete);
virtual void doRequestBuffers();
@@ -77,6 +77,7 @@
status_t dequeueAccessUnit(sp<ABuffer> *accessUnit);
sp<ABuffer> aggregateBuffer(const sp<ABuffer> &accessUnit);
status_t fetchInputData(sp<AMessage> &reply);
+ void doFlush(bool notifyComplete);
void onInputBufferFetched(const sp<AMessage> &msg);
void onBufferConsumed(int32_t size);