Remove virtual from methods that don't need it
Change-Id: I30e17e61aae25b036436c0e270313c80c43e5f06
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 2e259c0..b61a3a9 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -815,7 +815,7 @@
audio_io_handle_t id, uint32_t device, type_t type);
virtual ~PlaybackThread();
- virtual status_t dump(int fd, const Vector<String16>& args);
+ status_t dump(int fd, const Vector<String16>& args);
// Thread virtuals
virtual status_t readyToRun();
@@ -847,7 +847,8 @@
virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
- virtual uint32_t latency() const;
+ // return estimated latency in milliseconds, as reported by HAL
+ uint32_t latency() const;
void setMasterVolume(float value);
void setMasterMute(bool muted);
@@ -878,7 +879,7 @@
bool isSuspended() const { return (mSuspended > 0); }
virtual String8 getParameters(const String8& keys);
virtual void audioConfigChanged_l(int event, int param = 0);
- virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
+ status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
int16_t *mixBuffer() const { return mMixBuffer; };
virtual void detachAuxEffect_l(int effectId);