Return number of frames output from resample method
Change-Id: Ic297e2ed59839f1788c83e099ef1a9e4af29591f
diff --git a/services/audioflinger/AudioResamplerDyn.h b/services/audioflinger/AudioResamplerDyn.h
index 238b163..3b1c381 100644
--- a/services/audioflinger/AudioResamplerDyn.h
+++ b/services/audioflinger/AudioResamplerDyn.h
@@ -52,7 +52,7 @@
virtual void setVolume(float left, float right);
- virtual void resample(int32_t* out, size_t outFrameCount,
+ virtual size_t resample(int32_t* out, size_t outFrameCount,
AudioBufferProvider* provider);
private:
@@ -111,10 +111,10 @@
int inSampleRate, int outSampleRate, double tbwCheat);
template<int CHANNELS, bool LOCKED, int STRIDE>
- void resample(TO* out, size_t outFrameCount, AudioBufferProvider* provider);
+ size_t resample(TO* out, size_t outFrameCount, AudioBufferProvider* provider);
// define a pointer to member function type for resample
- typedef void (AudioResamplerDyn<TC, TI, TO>::*resample_ABP_t)(TO* out,
+ typedef size_t (AudioResamplerDyn<TC, TI, TO>::*resample_ABP_t)(TO* out,
size_t outFrameCount, AudioBufferProvider* provider);
// data - the contiguous storage and layout of these is important.