Using centralized isAudioPlaybackRateValid to validate parameters
Centralized validation code
bug: 20701446
Change-Id: I9d9941c7639c05b2afe069ff4f858c693c910bfe
diff --git a/services/audioflinger/BufferProviders.cpp b/services/audioflinger/BufferProviders.cpp
index 8a580e8..3566ee2 100644
--- a/services/audioflinger/BufferProviders.cpp
+++ b/services/audioflinger/BufferProviders.cpp
@@ -332,7 +332,8 @@
mLocalBufferData(NULL),
mRemaining(0),
mSonicStream(sonicCreateStream(sampleRate, mChannelCount)),
- mFallbackFailErrorShown(false)
+ mFallbackFailErrorShown(false),
+ mAudioPlaybackRateValid(false)
{
LOG_ALWAYS_FATAL_IF(mSonicStream == NULL,
"TimestretchBufferProvider can't allocate Sonic stream");
@@ -460,6 +461,8 @@
sonicSetSpeed(mSonicStream, mPlaybackRate.mSpeed);
//TODO: pitch is ignored for now
//TODO: optimize: if parameters are the same, don't do any extra computation.
+
+ mAudioPlaybackRateValid = isAudioPlaybackRateValid(mPlaybackRate);
return OK;
}
@@ -479,8 +482,7 @@
*srcFrames = targetSrc + 1;
}
- if (mPlaybackRate.mSpeed< TIMESTRETCH_SONIC_SPEED_MIN ||
- mPlaybackRate.mSpeed > TIMESTRETCH_SONIC_SPEED_MAX ) {
+ if (!mAudioPlaybackRateValid) {
//fallback mode
if (*dstFrames > 0) {
switch(mPlaybackRate.mFallbackMode) {