Revert^2 "Support device role for capture preset."

Support set/add/remove/clear/get device role for capture preset. The
device role can be DEVICE_ROLE_PREFERRED and DEVICE_ROLE_DISABLED. The
preferred and disabled devices can be multiple devices. In this CL,
only cache preferred devices in engine but not use for audio routing.

Bug: 160352965
Test: atest AudioServiceHostTest
Test: atest audiopolicy_tests

Change-Id: I368d562ec2aae68aa239dce75d54ca2772b30e76
Merged-In: I368d562ec2aae68aa239dce75d54ca2772b30e76
diff --git a/services/audiopolicy/managerdefault/AudioPolicyManager.h b/services/audiopolicy/managerdefault/AudioPolicyManager.h
index 02e0a31..d202c7f 100644
--- a/services/audiopolicy/managerdefault/AudioPolicyManager.h
+++ b/services/audiopolicy/managerdefault/AudioPolicyManager.h
@@ -281,6 +281,25 @@
                                                       device_role_t role,
                                                       AudioDeviceTypeAddrVector &devices);
 
+        virtual status_t setDevicesRoleForCapturePreset(audio_source_t audioSource,
+                                                        device_role_t role,
+                                                        const AudioDeviceTypeAddrVector &devices);
+
+        virtual status_t addDevicesRoleForCapturePreset(audio_source_t audioSource,
+                                                        device_role_t role,
+                                                        const AudioDeviceTypeAddrVector &devices);
+
+        virtual status_t removeDevicesRoleForCapturePreset(
+                audio_source_t audioSource, device_role_t role,
+                const AudioDeviceTypeAddrVector& devices);
+
+        virtual status_t clearDevicesRoleForCapturePreset(audio_source_t audioSource,
+                                                          device_role_t role);
+
+        virtual status_t getDevicesForRoleAndCapturePreset(audio_source_t audioSource,
+                                                           device_role_t role,
+                                                           AudioDeviceTypeAddrVector &devices);
+
         virtual status_t startAudioSource(const struct audio_port_config *source,
                                           const audio_attributes_t *attributes,
                                           audio_port_handle_t *portId,