AudioFlinger: Allocate client memory based on total device memory

Test: Debug logging
Bug: 64161002
Change-Id: I7156748e5678c3232d1f1672439d11aecf3f458b
diff --git a/media/libaudioclient/AudioSystem.cpp b/media/libaudioclient/AudioSystem.cpp
index 50fe385..ba5643f 100644
--- a/media/libaudioclient/AudioSystem.cpp
+++ b/media/libaudioclient/AudioSystem.cpp
@@ -1056,11 +1056,11 @@
     return af->getPrimaryOutputFrameCount();
 }
 
-status_t AudioSystem::setLowRamDevice(bool isLowRamDevice)
+status_t AudioSystem::setLowRamDevice(bool isLowRamDevice, int64_t totalMemory)
 {
     const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
     if (af == 0) return PERMISSION_DENIED;
-    return af->setLowRamDevice(isLowRamDevice);
+    return af->setLowRamDevice(isLowRamDevice, totalMemory);
 }
 
 void AudioSystem::clearAudioConfigCache()