AudioTrack: fix direct tracks not pausing
When a Direct Track is paused and the HAL does not support
pause() and resume() then the HW never gets paused.
The app can just keep writing data, which gets played.
Bug: 18899620
Change-Id: Ice0f360956ff7ca425f6f24a0a2a8640d8b43fa8
Signed-off-by: Phil Burk <philburk@google.com>
diff --git a/services/audioflinger/Threads.h b/services/audioflinger/Threads.h
index 2c514f8..3898532 100644
--- a/services/audioflinger/Threads.h
+++ b/services/audioflinger/Threads.h
@@ -713,8 +713,9 @@
audio_patch_handle_t *handle);
virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle);
- bool usesHwAvSync() const { return (mType == DIRECT) && (mOutput != NULL) &&
- (mOutput->flags & AUDIO_OUTPUT_FLAG_HW_AV_SYNC); }
+ bool usesHwAvSync() const { return (mType == DIRECT) && (mOutput != NULL)
+ && mHwSupportsPause
+ && (mOutput->flags & AUDIO_OUTPUT_FLAG_HW_AV_SYNC); }
private: