Use audio_io_handle_t consistently instead of int
Other:
- add a comment to nextUniqueId
- made ThreadBase::mId const, since it is only assigned in constructor.
Change-Id: I4e8b7bec4e45badcde6274d574b8a9aabd046837
diff --git a/media/libmedia/AudioSystem.cpp b/media/libmedia/AudioSystem.cpp
index 110a294..ec4c044 100644
--- a/media/libmedia/AudioSystem.cpp
+++ b/media/libmedia/AudioSystem.cpp
@@ -121,7 +121,8 @@
return NO_ERROR;
}
-status_t AudioSystem::setStreamVolume(audio_stream_type_t stream, float value, int output)
+status_t AudioSystem::setStreamVolume(audio_stream_type_t stream, float value,
+ audio_io_handle_t output)
{
if (uint32_t(stream) >= AUDIO_STREAM_CNT) return BAD_VALUE;
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
@@ -139,7 +140,8 @@
return NO_ERROR;
}
-status_t AudioSystem::getStreamVolume(audio_stream_type_t stream, float* volume, int output)
+status_t AudioSystem::getStreamVolume(audio_stream_type_t stream, float* volume,
+ audio_io_handle_t output)
{
if (uint32_t(stream) >= AUDIO_STREAM_CNT) return BAD_VALUE;
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
@@ -402,7 +404,8 @@
ALOGW("AudioFlinger server died!");
}
-void AudioSystem::AudioFlingerClient::ioConfigChanged(int event, int ioHandle, void *param2) {
+void AudioSystem::AudioFlingerClient::ioConfigChanged(int event, audio_io_handle_t ioHandle,
+ void *param2) {
ALOGV("ioConfigChanged() event %d", event);
OutputDescriptor *desc;
audio_stream_type_t stream;