Camera: Add lastCompletedFrameNumber in CaptureResultExtras

The new fields in CaptureResultExtras notify the application the last
completed frame numbers. A frame number is completed if:
- All buffers are returned
- Final capture result is returned, or CAPTURE_ERROR is called,
- For buffers that are cancelled, all notifyError() is called.

This makes sure client doesn't ignore BUFFER_ERROR after capture
result metadata callback.

Public API and NDK logic are fixed. VNDK is yet to be done.

Test: Camera CTS
Bug: 155353799
Change-Id: I43f0f5ea18a670dfa00872ebc581567e2df76ad4
diff --git a/camera/ndk/impl/ACameraDevice.h b/camera/ndk/impl/ACameraDevice.h
index 6c2ceb3..2f2299f 100644
--- a/camera/ndk/impl/ACameraDevice.h
+++ b/camera/ndk/impl/ACameraDevice.h
@@ -267,8 +267,15 @@
     static const int REQUEST_ID_NONE = -1;
     int mRepeatingSequenceId = REQUEST_ID_NONE;
 
-    // sequence id -> last frame number map
-    std::map<int, int64_t> mSequenceLastFrameNumberMap;
+    // sequence id -> last frame number holder map
+    struct RequestLastFrameNumberHolder {
+        int64_t lastFrameNumber;
+        bool isSequenceCompleted = false;
+        bool isInflightCompleted = false;
+        RequestLastFrameNumberHolder(int64_t lastFN) :
+                lastFrameNumber(lastFN) {}
+    };
+    std::map<int, RequestLastFrameNumberHolder> mSequenceLastFrameNumberMap;
 
     struct CallbackHolder {
         CallbackHolder(sp<ACameraCaptureSession>          session,
@@ -338,6 +345,7 @@
 
     void checkRepeatingSequenceCompleteLocked(const int sequenceId, const int64_t lastFrameNumber);
     void checkAndFireSequenceCompleteLocked();
+    void removeCompletedCallbackHolderLocked(int64_t lastCompletedRegularFrameNumber);
 
     // Misc variables
     int32_t mShadingMapSize[2];   // const after constructor