Audioflinger: tracks monitor OP_PLAY_AUDIO
Mute/unmute tracks according to changes in OP_PLAY_AUDIO for
the current usage.
In audio policy: always assign AUDIO_STREAM_ENFORCED_AUDIBLE
to sonification tracks with AUDIBILITY_ENFORCED flag.
Do not mute tracks from root / audio server.
Do not mute UI sounds on AUDIO_STREAM_ENFORCED_AUDIBLE
stream type.
Bug: 112339570
Test: enter DnD, play notifications, verify not heard
Change-Id: Ia5f1118481cf0573101acf2092fbd0ce2cf8c038
diff --git a/services/audiopolicy/managerdefault/AudioPolicyManager.cpp b/services/audiopolicy/managerdefault/AudioPolicyManager.cpp
index 762a4b1..651017d 100644
--- a/services/audiopolicy/managerdefault/AudioPolicyManager.cpp
+++ b/services/audiopolicy/managerdefault/AudioPolicyManager.cpp
@@ -1832,7 +1832,7 @@
if (stream == AUDIO_STREAM_ENFORCED_AUDIBLE &&
mEngine->getForceUse(AUDIO_POLICY_FORCE_FOR_SYSTEM) == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED) {
- setStrategyMute(streamToStrategy(AUDIO_STREAM_RING), false, outputDesc);
+ setStrategyMute(streamToStrategy(AUDIO_STREAM_ALARM), false, outputDesc);
}
if (followsSameRouting(client->attributes(), attributes_initializer(AUDIO_USAGE_MEDIA))) {