aaudio: suspend a stream when its queue is full
This will prevent log spam when AAUDIO_CALLBACK_RESULT_STOP
is returned from an audio callback.
Bug: 120845500
Test: test_return_stop.cpp
Change-Id: Icfe1541d6fa7b045285ac3dfbb75dfed5424d49b
diff --git a/services/oboeservice/AAudioServiceStreamBase.h b/services/oboeservice/AAudioServiceStreamBase.h
index a1815d0..7904b25 100644
--- a/services/oboeservice/AAudioServiceStreamBase.h
+++ b/services/oboeservice/AAudioServiceStreamBase.h
@@ -204,6 +204,20 @@
}
/**
+ * Set false when the stream should not longer be processed.
+ * This may be caused by a message queue overflow.
+ * Set true when stream is started.
+ * @param suspended
+ */
+ void setSuspended(bool suspended) {
+ mSuspended = suspended;
+ }
+
+ bool isSuspended() const {
+ return mSuspended;
+ }
+
+ /**
* Atomically increment the number of active references to the stream by AAudioService.
*
* This is called under a global lock in AAudioStreamTracker.
@@ -304,7 +318,12 @@
// This is modified under a global lock in AAudioStreamTracker.
int32_t mCallingCount = 0;
+ // This indicates that a stream that is being referenced by a binder call needs to closed.
std::atomic<bool> mCloseNeeded{false};
+
+ // This indicate that a running stream should not be processed because of an error,
+ // for example a full message queue. Note that this atomic is unrelated to mCloseNeeded.
+ std::atomic<bool> mSuspended{false};
};
} /* namespace aaudio */