Add NBAIO_Sink::getTimestamp()
with a real implementation in AudioStreamOutSink
for dummy implementation initially in MonoPipe.
Use in AudioFlinger::PlaybackThread::threadLoop_write()
to keep the input to the timestamp latch up-to-date.
Change-Id: I10ef277991b63bb43d55d6f3df75116ef32246cd
diff --git a/include/media/nbaio/NBAIO.h b/include/media/nbaio/NBAIO.h
index f5d6eb5..cc5b3e6 100644
--- a/include/media/nbaio/NBAIO.h
+++ b/include/media/nbaio/NBAIO.h
@@ -28,6 +28,7 @@
#include <stdlib.h>
#include <utils/Errors.h>
#include <utils/RefBase.h>
+#include <media/AudioTimestamp.h>
namespace android {
@@ -213,6 +214,11 @@
// <other> Something unexpected happened internally. Check the logs and start debugging.
virtual status_t getNextWriteTimestamp(int64_t *ts) { return INVALID_OPERATION; }
+ // Returns NO_ERROR if a timestamp is available. The timestamp includes the total number
+ // of frames presented to an external observer, together with the value of CLOCK_MONOTONIC
+ // as of this presentation count.
+ virtual status_t getTimestamp(AudioTimestamp& timestamp) { return INVALID_OPERATION; }
+
protected:
NBAIO_Sink(NBAIO_Format format = Format_Invalid) : NBAIO_Port(format), mFramesWritten(0) { }
virtual ~NBAIO_Sink() { }