ToneGenerator: Increase buffer framecount
Using default fast track buffer size made glitches evident;
increase to at least process size.
Bug: 29345846
Change-Id: Ib554f31d5f5731dfad481c5e48c26e7c529a2a6b
diff --git a/media/libmedia/ToneGenerator.cpp b/media/libmedia/ToneGenerator.cpp
index f352d5b..ffe896e 100644
--- a/media/libmedia/ToneGenerator.cpp
+++ b/media/libmedia/ToneGenerator.cpp
@@ -1063,47 +1063,37 @@
//
////////////////////////////////////////////////////////////////////////////////
bool ToneGenerator::initAudioTrack() {
-
- // Open audio track in mono, PCM 16bit, default sampling rate, default buffer size
+ // Open audio track in mono, PCM 16bit, default sampling rate.
mpAudioTrack = new AudioTrack();
- ALOGV("Create Track: %p", mpAudioTrack.get());
+ ALOGV("AudioTrack(%p) created", mpAudioTrack.get());
- mpAudioTrack->set(mStreamType,
- 0, // sampleRate
- AUDIO_FORMAT_PCM_16_BIT,
- AUDIO_CHANNEL_OUT_MONO,
- 0, // frameCount
- AUDIO_OUTPUT_FLAG_FAST,
- audioCallback,
- this, // user
- 0, // notificationFrames
- 0, // sharedBuffer
- mThreadCanCallJava,
- AUDIO_SESSION_ALLOCATE,
- AudioTrack::TRANSFER_CALLBACK);
+ const size_t frameCount = mProcessSize;
+ status_t status = mpAudioTrack->set(
+ mStreamType,
+ 0, // sampleRate
+ AUDIO_FORMAT_PCM_16_BIT,
+ AUDIO_CHANNEL_OUT_MONO,
+ frameCount,
+ AUDIO_OUTPUT_FLAG_FAST,
+ audioCallback,
+ this, // user
+ 0, // notificationFrames
+ 0, // sharedBuffer
+ mThreadCanCallJava,
+ AUDIO_SESSION_ALLOCATE,
+ AudioTrack::TRANSFER_CALLBACK);
- if (mpAudioTrack->initCheck() != NO_ERROR) {
- ALOGE("AudioTrack->initCheck failed");
- goto initAudioTrack_exit;
+ if (status != NO_ERROR) {
+ ALOGE("AudioTrack(%p) set failed with error %d", mpAudioTrack.get(), status);
+ mpAudioTrack.clear();
+ return false;
}
mpAudioTrack->setVolume(mVolume);
-
mState = TONE_INIT;
-
return true;
-
-initAudioTrack_exit:
-
- ALOGV("Init failed: %p", mpAudioTrack.get());
-
- // Cleanup
- mpAudioTrack.clear();
-
- return false;
}
-
////////////////////////////////////////////////////////////////////////////////
//
// Method: ToneGenerator::audioCallback()