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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SERVERS_CAMERA_MEDIACONSUMER_H
#define ANDROID_SERVERS_CAMERA_MEDIACONSUMER_H
#include <gui/BufferQueue.h>
#include <ui/GraphicBuffer.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/threads.h>
#define ANDROID_GRAPHICS_MEDIACONSUMER_JNI_ID "mMediaConsumer"
namespace android {
/**
* MediaConsumer is a BufferQueue consumer endpoint that makes it
* straightforward to bridge Camera 2 to the existing media recording framework.
* This queue is synchronous by default.
*
* TODO: This is a temporary replacement for the full camera->media recording
* path using SurfaceMediaEncoder or equivalent.
*/
class MediaConsumer: public virtual RefBase,
protected BufferQueue::ConsumerListener
{
public:
struct FrameAvailableListener : public virtual RefBase {
// onFrameAvailable() is called each time an additional frame becomes
// available for consumption. A new frame queued will always trigger the
// callback, whether the queue is empty or not.
//
// This is called without any lock held and can be called concurrently
// by multiple threads.
virtual void onFrameAvailable() = 0;
};
// Create a new media consumer. The maxBuffers parameter specifies
// how many buffers can be locked for user access at the same time.
MediaConsumer(uint32_t maxBuffers);
virtual ~MediaConsumer();
// set the name of the MediaConsumer that will be used to identify it in
// log messages.
void setName(const String8& name);
// Gets the next graphics buffer from the producer. Returns BAD_VALUE if no
// new buffer is available, and INVALID_OPERATION if the maximum number of
// buffers is already in use.
//
// Only a fixed number of buffers can be available at a time, determined by
// the construction-time maxBuffers parameter. If INVALID_OPERATION is
// returned by getNextBuffer, then old buffers must be returned to the
// queue by calling freeBuffer before more buffers can be acquired.
status_t getNextBuffer(buffer_handle_t *buffer, nsecs_t *timestamp);
// Returns a buffer to the queue, allowing it to be reused. Since
// only a fixed number of buffers may be locked at a time, old buffers must
// be released by calling unlockBuffer to ensure new buffers can be acquired by
// lockNextBuffer.
status_t freeBuffer(buffer_handle_t buffer);
// setFrameAvailableListener sets the listener object that will be notified
// when a new frame becomes available.
void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
sp<ISurfaceTexture> getProducerInterface() const { return mBufferQueue; }
protected:
// Implementation of the BufferQueue::ConsumerListener interface. These
// calls are used to notify the MediaConsumer of asynchronous events in the
// BufferQueue.
virtual void onFrameAvailable();
virtual void onBuffersReleased();
private:
// Free local buffer state
status_t freeBufferLocked(int buf);
// Maximum number of buffers that can be locked at a time
uint32_t mMaxLockedBuffers;
// mName is a string used to identify the SurfaceTexture in log messages.
// It can be set by the setName method.
String8 mName;
// mFrameAvailableListener is the listener object that will be called when a
// new frame becomes available. If it is not NULL it will be called from
// queueBuffer.
sp<FrameAvailableListener> mFrameAvailableListener;
// Underlying buffer queue
sp<BufferQueue> mBufferQueue;
// Array for caching buffers from the buffer queue
sp<GraphicBuffer> mBufferSlot[BufferQueue::NUM_BUFFER_SLOTS];
// Count of currently outstanding buffers
uint32_t mCurrentLockedBuffers;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of MediaConsumer objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
};
} // namespace android
#endif // ANDROID_SERVERS_CAMERA_MEDIACONSUMER_H