Audio framework: support for audio pre processing

Audio effect framework is extended to suport effects on
output and input audio path.

AudioFlinger: Support for audio effects and effect chains is
moved from PlaybackThread class to ThreadBase class so that
RecordThread can manage effects.
Effects of type pre processing are allowed on record thread
only. When a pre processing is enabled, the effect interface handle is
passed down to the input stream so that the audio HAL can call the
process function. The record thread loop calls the effect chain process
function that will only manage the effect state and commands and skip the
process function.

AudioRecord: The audio session is allocated before calling getInput() into
audio policy serice so that the session is known before the input theead is
created and pre processings can be created on the correct session.

AudioPolicyService: default pre processing for a given input source are
loaded from audio_effects.conf file.
When an input is created, corresponding effects are created and enabled.

Change-Id: Id17119e0979b4dcf189b5c7957fec30dc3478790
diff --git a/include/media/IAudioPolicyService.h b/include/media/IAudioPolicyService.h
index 0fc8dbf..86b9f85 100644
--- a/include/media/IAudioPolicyService.h
+++ b/include/media/IAudioPolicyService.h
@@ -65,7 +65,8 @@
                                     uint32_t samplingRate = 0,
                                     uint32_t format = AUDIO_FORMAT_DEFAULT,
                                     uint32_t channels = 0,
-                                    audio_in_acoustics_t acoustics = (audio_in_acoustics_t)0) = 0;
+                                    audio_in_acoustics_t acoustics = (audio_in_acoustics_t)0,
+                                    int audioSession = 0) = 0;
     virtual status_t startInput(audio_io_handle_t input) = 0;
     virtual status_t stopInput(audio_io_handle_t input) = 0;
     virtual void releaseInput(audio_io_handle_t input) = 0;
@@ -78,7 +79,7 @@
     virtual uint32_t getDevicesForStream(audio_stream_type_t stream) = 0;
     virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc) = 0;
     virtual status_t registerEffect(effect_descriptor_t *desc,
-                                    audio_io_handle_t output,
+                                    audio_io_handle_t io,
                                     uint32_t strategy,
                                     int session,
                                     int id) = 0;