MediaCodec refactoring part 1-a: buffers become separate class
MediaCodecBuffer is meant to replace ABuffer and MediaBuffer in
communication between framework components. As the first step, replace
use of ABuffer in MediaCodec with MediaCodecBuffer, and adjust related
classes accordingly.
MediaCodec.getBuffer() and related APIs now returns MediaCodecBuffers;
thus change MediaCodec clients to use MediaCodecBuffer accordingly.
Test: manually tested for key use cases (Camera, YouTube and Play Movies)
Change-Id: Iba7ce131645e75ce5ddbf497fb793ab38b7f245b
diff --git a/media/libmediaplayerservice/nuplayer/NuPlayer.cpp b/media/libmediaplayerservice/nuplayer/NuPlayer.cpp
index e370c2b..ac49993 100644
--- a/media/libmediaplayerservice/nuplayer/NuPlayer.cpp
+++ b/media/libmediaplayerservice/nuplayer/NuPlayer.cpp
@@ -39,6 +39,7 @@
#include <media/AudioResamplerPublic.h>
#include <media/AVSyncSettings.h>
+#include <media/MediaCodecBuffer.h>
#include <media/stagefright/foundation/hexdump.h>
#include <media/stagefright/foundation/ABuffer.h>
@@ -1657,12 +1658,12 @@
// allocate buffers to decrypt widevine source buffers
if (!audio && (mSourceFlags & Source::FLAG_SECURE)) {
- Vector<sp<ABuffer> > inputBufs;
+ Vector<sp<MediaCodecBuffer> > inputBufs;
CHECK_EQ((*decoder)->getInputBuffers(&inputBufs), (status_t)OK);
Vector<MediaBuffer *> mediaBufs;
for (size_t i = 0; i < inputBufs.size(); i++) {
- const sp<ABuffer> &buffer = inputBufs[i];
+ const sp<MediaCodecBuffer> &buffer = inputBufs[i];
MediaBuffer *mbuf = new MediaBuffer(buffer->data(), buffer->size());
mediaBufs.push(mbuf);
}