MediaCodec refactoring part 1-a: buffers become separate class
MediaCodecBuffer is meant to replace ABuffer and MediaBuffer in
communication between framework components. As the first step, replace
use of ABuffer in MediaCodec with MediaCodecBuffer, and adjust related
classes accordingly.
MediaCodec.getBuffer() and related APIs now returns MediaCodecBuffers;
thus change MediaCodec clients to use MediaCodecBuffer accordingly.
Test: manually tested for key use cases (Camera, YouTube and Play Movies)
Change-Id: Iba7ce131645e75ce5ddbf497fb793ab38b7f245b
diff --git a/media/libmediaplayerservice/nuplayer/NuPlayerDecoderBase.h b/media/libmediaplayerservice/nuplayer/NuPlayerDecoderBase.h
index 9966144..6f4ead6 100644
--- a/media/libmediaplayerservice/nuplayer/NuPlayerDecoderBase.h
+++ b/media/libmediaplayerservice/nuplayer/NuPlayerDecoderBase.h
@@ -27,6 +27,7 @@
struct ABuffer;
struct MediaCodec;
class MediaBuffer;
+class MediaCodecBuffer;
class Surface;
struct NuPlayer::DecoderBase : public AHandler {
@@ -42,7 +43,7 @@
void setRenderer(const sp<Renderer> &renderer);
virtual status_t setVideoSurface(const sp<Surface> &) { return INVALID_OPERATION; }
- status_t getInputBuffers(Vector<sp<ABuffer> > *dstBuffers) const;
+ status_t getInputBuffers(Vector<sp<MediaCodecBuffer> > *dstBuffers) const;
void signalFlush();
void signalResume(bool notifyComplete);
void initiateShutdown();
@@ -70,7 +71,7 @@
virtual void onConfigure(const sp<AMessage> &format) = 0;
virtual void onSetParameters(const sp<AMessage> ¶ms) = 0;
virtual void onSetRenderer(const sp<Renderer> &renderer) = 0;
- virtual void onGetInputBuffers(Vector<sp<ABuffer> > *dstBuffers) = 0;
+ virtual void onGetInputBuffers(Vector<sp<MediaCodecBuffer> > *dstBuffers) = 0;
virtual void onResume(bool notifyComplete) = 0;
virtual void onFlush() = 0;
virtual void onShutdown(bool notifyComplete) = 0;