Codec2 Components: reset OutputBlockPool after use

Since SimpleC2Component is holding the reference of output BlockPool,
destroying output BlockPool and creating a new BlockPool does not work.

Reset the reference of output BlockPool after
use(reset()/stop()/release()).

Bug: 184049126
Test: atest CtsMediaTestCases:android.media.cts.AdaptivePlaybackTest
Change-Id: I75fe1555533d75aa0f742e59992ae033f4454160
diff --git a/media/codec2/components/base/SimpleC2Component.cpp b/media/codec2/components/base/SimpleC2Component.cpp
index fb3fbd0..dfad226 100644
--- a/media/codec2/components/base/SimpleC2Component.cpp
+++ b/media/codec2/components/base/SimpleC2Component.cpp
@@ -110,17 +110,20 @@
         }
         case kWhatStop: {
             int32_t err = thiz->onStop();
+            thiz->mOutputBlockPool.reset();
             Reply(msg, &err);
             break;
         }
         case kWhatReset: {
             thiz->onReset();
+            thiz->mOutputBlockPool.reset();
             mRunning = false;
             Reply(msg);
             break;
         }
         case kWhatRelease: {
             thiz->onRelease();
+            thiz->mOutputBlockPool.reset();
             mRunning = false;
             Reply(msg);
             break;