Use audio_stream_type_t consistently
Change-Id: I0b3ba8ab74f03433d1e64cb898fa62c02535a2f1
diff --git a/libvideoeditor/lvpp/VideoEditorPlayer.h b/libvideoeditor/lvpp/VideoEditorPlayer.h
index 684a2e6..88a2aeb 100755
--- a/libvideoeditor/lvpp/VideoEditorPlayer.h
+++ b/libvideoeditor/lvpp/VideoEditorPlayer.h
@@ -59,7 +59,7 @@
virtual void flush();
virtual void pause();
virtual void close();
- void setAudioStreamType(int streamType) { mStreamType = streamType; }
+ void setAudioStreamType(audio_stream_type_t streamType) { mStreamType = streamType; }
void setVolume(float left, float right);
virtual status_t dump(int fd,const Vector<String16>& args) const;
@@ -73,7 +73,7 @@
AudioTrack* mTrack;
AudioCallback mCallback;
void * mCallbackCookie;
- int mStreamType;
+ audio_stream_type_t mStreamType;
float mLeftVolume;
float mRightVolume;
float mMsecsPerFrame;