AudioFlinger files reorganization

Audioflinger.cpp and Audioflinger.h files must be split to
improve readability and maintainability.

This CL splits the files as follows:

AudioFlinger.cpp split into:
- AudioFlinger.cpp: implementation of IAudioflinger interface and global methods
- AFThreads.cpp: implementation of ThreadBase, PlaybackThread, MixerThread,
DuplicatingThread, DirectOutputThread and RecordThread.
- AFTracks.cpp: implementation of TrackBase, Track, TimedTrack, OutputTrack,
RecordTrack, TrackHandle and RecordHandle.
- AFEffects.cpp: implementation of EffectModule, EffectChain and EffectHandle.

AudioFlinger.h is modified by inline inclusion of header files containing
the declaration of complex inner classes:
- AFThreads.h: ThreadBase, PlaybackThread, MixerThread, DuplicatingThread,
DirectOutputThread and RecordThread
- AFEffects.h: EffectModule, EffectChain and EffectHandle

AFThreads.h includes the follownig headers inline:
- AFTrackBase.h: TrackBase
- AFPlaybackTracks: Track, TimedTrack, OutputTrack
- AFRecordTracks: RecordTrack

Change-Id: I512ebc3a51813ab7a4afccc9a538b18125165c4c
diff --git a/services/audioflinger/Effects.h b/services/audioflinger/Effects.h
new file mode 100644
index 0000000..91303ee
--- /dev/null
+++ b/services/audioflinger/Effects.h
@@ -0,0 +1,359 @@
+/*
+**
+** Copyright 2012, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifndef INCLUDING_FROM_AUDIOFLINGER_H
+    #error This header file should only be included from AudioFlinger.h
+#endif
+
+//--- Audio Effect Management
+
+// EffectModule and EffectChain classes both have their own mutex to protect
+// state changes or resource modifications. Always respect the following order
+// if multiple mutexes must be acquired to avoid cross deadlock:
+// AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
+
+// The EffectModule class is a wrapper object controlling the effect engine implementation
+// in the effect library. It prevents concurrent calls to process() and command() functions
+// from different client threads. It keeps a list of EffectHandle objects corresponding
+// to all client applications using this effect and notifies applications of effect state,
+// control or parameter changes. It manages the activation state machine to send appropriate
+// reset, enable, disable commands to effect engine and provide volume
+// ramping when effects are activated/deactivated.
+// When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
+// the attached track(s) to accumulate their auxiliary channel.
+class EffectModule : public RefBase {
+public:
+    EffectModule(ThreadBase *thread,
+                    const wp<AudioFlinger::EffectChain>& chain,
+                    effect_descriptor_t *desc,
+                    int id,
+                    int sessionId);
+    virtual ~EffectModule();
+
+    enum effect_state {
+        IDLE,
+        RESTART,
+        STARTING,
+        ACTIVE,
+        STOPPING,
+        STOPPED,
+        DESTROYED
+    };
+
+    int         id() const { return mId; }
+    void process();
+    void updateState();
+    status_t command(uint32_t cmdCode,
+                     uint32_t cmdSize,
+                     void *pCmdData,
+                     uint32_t *replySize,
+                     void *pReplyData);
+
+    void reset_l();
+    status_t configure();
+    status_t init();
+    effect_state state() const {
+        return mState;
+    }
+    uint32_t status() {
+        return mStatus;
+    }
+    int sessionId() const {
+        return mSessionId;
+    }
+    status_t    setEnabled(bool enabled);
+    status_t    setEnabled_l(bool enabled);
+    bool isEnabled() const;
+    bool isProcessEnabled() const;
+
+    void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
+    int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
+    void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
+    int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
+    void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
+    void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
+    const wp<ThreadBase>& thread() { return mThread; }
+
+    status_t addHandle(EffectHandle *handle);
+    size_t disconnect(EffectHandle *handle, bool unpinIfLast);
+    size_t removeHandle(EffectHandle *handle);
+
+    const effect_descriptor_t& desc() const { return mDescriptor; }
+    wp<EffectChain>&     chain() { return mChain; }
+
+    status_t         setDevice(audio_devices_t device);
+    status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
+    status_t         setMode(audio_mode_t mode);
+    status_t         setAudioSource(audio_source_t source);
+    status_t         start();
+    status_t         stop();
+    void             setSuspended(bool suspended);
+    bool             suspended() const;
+
+    EffectHandle*    controlHandle_l();
+
+    bool             isPinned() const { return mPinned; }
+    void             unPin() { mPinned = false; }
+    bool             purgeHandles();
+    void             lock() { mLock.lock(); }
+    void             unlock() { mLock.unlock(); }
+
+    void             dump(int fd, const Vector<String16>& args);
+
+protected:
+    friend class AudioFlinger;      // for mHandles
+    bool                mPinned;
+
+    // Maximum time allocated to effect engines to complete the turn off sequence
+    static const uint32_t MAX_DISABLE_TIME_MS = 10000;
+
+    EffectModule(const EffectModule&);
+    EffectModule& operator = (const EffectModule&);
+
+    status_t start_l();
+    status_t stop_l();
+
+mutable Mutex               mLock;      // mutex for process, commands and handles list protection
+    wp<ThreadBase>      mThread;    // parent thread
+    wp<EffectChain>     mChain;     // parent effect chain
+    const int           mId;        // this instance unique ID
+    const int           mSessionId; // audio session ID
+    const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
+    effect_config_t     mConfig;    // input and output audio configuration
+    effect_handle_t  mEffectInterface; // Effect module C API
+    status_t            mStatus;    // initialization status
+    effect_state        mState;     // current activation state
+    Vector<EffectHandle *> mHandles;    // list of client handles
+                // First handle in mHandles has highest priority and controls the effect module
+    uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
+                                    // sending disable command.
+    uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
+    bool     mSuspended;            // effect is suspended: temporarily disabled by framework
+};
+
+// The EffectHandle class implements the IEffect interface. It provides resources
+// to receive parameter updates, keeps track of effect control
+// ownership and state and has a pointer to the EffectModule object it is controlling.
+// There is one EffectHandle object for each application controlling (or using)
+// an effect module.
+// The EffectHandle is obtained by calling AudioFlinger::createEffect().
+class EffectHandle: public android::BnEffect {
+public:
+
+    EffectHandle(const sp<EffectModule>& effect,
+            const sp<AudioFlinger::Client>& client,
+            const sp<IEffectClient>& effectClient,
+            int32_t priority);
+    virtual ~EffectHandle();
+
+    // IEffect
+    virtual status_t enable();
+    virtual status_t disable();
+    virtual status_t command(uint32_t cmdCode,
+                             uint32_t cmdSize,
+                             void *pCmdData,
+                             uint32_t *replySize,
+                             void *pReplyData);
+    virtual void disconnect();
+private:
+            void disconnect(bool unpinIfLast);
+public:
+    virtual sp<IMemory> getCblk() const { return mCblkMemory; }
+    virtual status_t onTransact(uint32_t code, const Parcel& data,
+            Parcel* reply, uint32_t flags);
+
+
+    // Give or take control of effect module
+    // - hasControl: true if control is given, false if removed
+    // - signal: true client app should be signaled of change, false otherwise
+    // - enabled: state of the effect when control is passed
+    void setControl(bool hasControl, bool signal, bool enabled);
+    void commandExecuted(uint32_t cmdCode,
+                         uint32_t cmdSize,
+                         void *pCmdData,
+                         uint32_t replySize,
+                         void *pReplyData);
+    void setEnabled(bool enabled);
+    bool enabled() const { return mEnabled; }
+
+    // Getters
+    int id() const { return mEffect->id(); }
+    int priority() const { return mPriority; }
+    bool hasControl() const { return mHasControl; }
+    sp<EffectModule> effect() const { return mEffect; }
+    // destroyed_l() must be called with the associated EffectModule mLock held
+    bool destroyed_l() const { return mDestroyed; }
+
+    void dump(char* buffer, size_t size);
+
+protected:
+    friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
+    EffectHandle(const EffectHandle&);
+    EffectHandle& operator =(const EffectHandle&);
+
+    sp<EffectModule> mEffect;           // pointer to controlled EffectModule
+    sp<IEffectClient> mEffectClient;    // callback interface for client notifications
+    /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
+    sp<IMemory>         mCblkMemory;    // shared memory for control block
+    effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via
+                                        // shared memory
+    uint8_t*            mBuffer;        // pointer to parameter area in shared memory
+    int mPriority;                      // client application priority to control the effect
+    bool mHasControl;                   // true if this handle is controlling the effect
+    bool mEnabled;                      // cached enable state: needed when the effect is
+                                        // restored after being suspended
+    bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
+                                        // mLock held
+};
+
+// the EffectChain class represents a group of effects associated to one audio session.
+// There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
+// The EffecChain with session ID 0 contains global effects applied to the output mix.
+// Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
+// tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
+// order corresponding in the effect process order. When attached to a track (session ID != 0),
+// it also provide it's own input buffer used by the track as accumulation buffer.
+class EffectChain : public RefBase {
+public:
+    EffectChain(const wp<ThreadBase>& wThread, int sessionId);
+    EffectChain(ThreadBase *thread, int sessionId);
+    virtual ~EffectChain();
+
+    // special key used for an entry in mSuspendedEffects keyed vector
+    // corresponding to a suspend all request.
+    static const int        kKeyForSuspendAll = 0;
+
+    // minimum duration during which we force calling effect process when last track on
+    // a session is stopped or removed to allow effect tail to be rendered
+    static const int        kProcessTailDurationMs = 1000;
+
+    void process_l();
+
+    void lock() {
+        mLock.lock();
+    }
+    void unlock() {
+        mLock.unlock();
+    }
+
+    status_t addEffect_l(const sp<EffectModule>& handle);
+    size_t removeEffect_l(const sp<EffectModule>& handle);
+
+    int sessionId() const { return mSessionId; }
+    void setSessionId(int sessionId) { mSessionId = sessionId; }
+
+    sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
+    sp<EffectModule> getEffectFromId_l(int id);
+    sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
+    bool setVolume_l(uint32_t *left, uint32_t *right);
+    void setDevice_l(audio_devices_t device);
+    void setMode_l(audio_mode_t mode);
+    void setAudioSource_l(audio_source_t source);
+
+    void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
+        mInBuffer = buffer;
+        mOwnInBuffer = ownsBuffer;
+    }
+    int16_t *inBuffer() const {
+        return mInBuffer;
+    }
+    void setOutBuffer(int16_t *buffer) {
+        mOutBuffer = buffer;
+    }
+    int16_t *outBuffer() const {
+        return mOutBuffer;
+    }
+
+    void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
+    void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
+    int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
+
+    void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
+                               mTailBufferCount = mMaxTailBuffers; }
+    void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
+    int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
+
+    uint32_t strategy() const { return mStrategy; }
+    void setStrategy(uint32_t strategy)
+            { mStrategy = strategy; }
+
+    // suspend effect of the given type
+    void setEffectSuspended_l(const effect_uuid_t *type,
+                              bool suspend);
+    // suspend all eligible effects
+    void setEffectSuspendedAll_l(bool suspend);
+    // check if effects should be suspend or restored when a given effect is enable or disabled
+    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
+                                          bool enabled);
+
+    void clearInputBuffer();
+
+    void dump(int fd, const Vector<String16>& args);
+
+protected:
+    friend class AudioFlinger;  // for mThread, mEffects
+    EffectChain(const EffectChain&);
+    EffectChain& operator =(const EffectChain&);
+
+    class SuspendedEffectDesc : public RefBase {
+    public:
+        SuspendedEffectDesc() : mRefCount(0) {}
+
+        int mRefCount;
+        effect_uuid_t mType;
+        wp<EffectModule> mEffect;
+    };
+
+    // get a list of effect modules to suspend when an effect of the type
+    // passed is enabled.
+    void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
+
+    // get an effect module if it is currently enable
+    sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
+    // true if the effect whose descriptor is passed can be suspended
+    // OEMs can modify the rules implemented in this method to exclude specific effect
+    // types or implementations from the suspend/restore mechanism.
+    bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
+
+    void clearInputBuffer_l(sp<ThreadBase> thread);
+
+    wp<ThreadBase> mThread;     // parent mixer thread
+    Mutex mLock;                // mutex protecting effect list
+    Vector< sp<EffectModule> > mEffects; // list of effect modules
+    int mSessionId;             // audio session ID
+    int16_t *mInBuffer;         // chain input buffer
+    int16_t *mOutBuffer;        // chain output buffer
+
+    // 'volatile' here means these are accessed with atomic operations instead of mutex
+    volatile int32_t mActiveTrackCnt;    // number of active tracks connected
+    volatile int32_t mTrackCnt;          // number of tracks connected
+
+    int32_t mTailBufferCount;   // current effect tail buffer count
+    int32_t mMaxTailBuffers;    // maximum effect tail buffers
+    bool mOwnInBuffer;          // true if the chain owns its input buffer
+    int mVolumeCtrlIdx;         // index of insert effect having control over volume
+    uint32_t mLeftVolume;       // previous volume on left channel
+    uint32_t mRightVolume;      // previous volume on right channel
+    uint32_t mNewLeftVolume;       // new volume on left channel
+    uint32_t mNewRightVolume;      // new volume on right channel
+    uint32_t mStrategy; // strategy for this effect chain
+    // mSuspendedEffects lists all effects currently suspended in the chain.
+    // Use effect type UUID timelow field as key. There is no real risk of identical
+    // timeLow fields among effect type UUIDs.
+    // Updated by updateSuspendedSessions_l() only.
+    KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
+};