AudioFlinger files reorganization

Audioflinger.cpp and Audioflinger.h files must be split to
improve readability and maintainability.

This CL splits the files as follows:

AudioFlinger.cpp split into:
- AudioFlinger.cpp: implementation of IAudioflinger interface and global methods
- AFThreads.cpp: implementation of ThreadBase, PlaybackThread, MixerThread,
DuplicatingThread, DirectOutputThread and RecordThread.
- AFTracks.cpp: implementation of TrackBase, Track, TimedTrack, OutputTrack,
RecordTrack, TrackHandle and RecordHandle.
- AFEffects.cpp: implementation of EffectModule, EffectChain and EffectHandle.

AudioFlinger.h is modified by inline inclusion of header files containing
the declaration of complex inner classes:
- AFThreads.h: ThreadBase, PlaybackThread, MixerThread, DuplicatingThread,
DirectOutputThread and RecordThread
- AFEffects.h: EffectModule, EffectChain and EffectHandle

AFThreads.h includes the follownig headers inline:
- AFTrackBase.h: TrackBase
- AFPlaybackTracks: Track, TimedTrack, OutputTrack
- AFRecordTracks: RecordTrack

Change-Id: I512ebc3a51813ab7a4afccc9a538b18125165c4c
diff --git a/services/audioflinger/PlaybackTracks.h b/services/audioflinger/PlaybackTracks.h
new file mode 100644
index 0000000..b898924
--- /dev/null
+++ b/services/audioflinger/PlaybackTracks.h
@@ -0,0 +1,285 @@
+/*
+**
+** Copyright 2012, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifndef INCLUDING_FROM_AUDIOFLINGER_H
+    #error This header file should only be included from AudioFlinger.h
+#endif
+
+// playback track
+class Track : public TrackBase, public VolumeProvider {
+public:
+                        Track(  PlaybackThread *thread,
+                                const sp<Client>& client,
+                                audio_stream_type_t streamType,
+                                uint32_t sampleRate,
+                                audio_format_t format,
+                                audio_channel_mask_t channelMask,
+                                size_t frameCount,
+                                const sp<IMemory>& sharedBuffer,
+                                int sessionId,
+                                IAudioFlinger::track_flags_t flags);
+    virtual             ~Track();
+
+    static  void        appendDumpHeader(String8& result);
+            void        dump(char* buffer, size_t size);
+    virtual status_t    start(AudioSystem::sync_event_t event =
+                                    AudioSystem::SYNC_EVENT_NONE,
+                             int triggerSession = 0);
+    virtual void        stop();
+            void        pause();
+
+            void        flush();
+            void        destroy();
+            void        mute(bool);
+            int         name() const { return mName; }
+
+            audio_stream_type_t streamType() const {
+                return mStreamType;
+            }
+            status_t    attachAuxEffect(int EffectId);
+            void        setAuxBuffer(int EffectId, int32_t *buffer);
+            int32_t     *auxBuffer() const { return mAuxBuffer; }
+            void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
+            int16_t     *mainBuffer() const { return mMainBuffer; }
+            int         auxEffectId() const { return mAuxEffectId; }
+
+// implement FastMixerState::VolumeProvider interface
+    virtual uint32_t    getVolumeLR();
+
+    virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
+
+protected:
+    // for numerous
+    friend class PlaybackThread;
+    friend class MixerThread;
+    friend class DirectOutputThread;
+
+                        Track(const Track&);
+                        Track& operator = (const Track&);
+
+    // AudioBufferProvider interface
+    virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
+                                   int64_t pts = kInvalidPTS);
+    // releaseBuffer() not overridden
+
+    virtual size_t framesReady() const;
+
+    bool isMuted() const { return mMute; }
+    bool isPausing() const {
+        return mState == PAUSING;
+    }
+    bool isPaused() const {
+        return mState == PAUSED;
+    }
+    bool isResuming() const {
+        return mState == RESUMING;
+    }
+    bool isReady() const;
+    void setPaused() { mState = PAUSED; }
+    void reset();
+
+    bool isOutputTrack() const {
+        return (mStreamType == AUDIO_STREAM_CNT);
+    }
+
+    sp<IMemory> sharedBuffer() const { return mSharedBuffer; }
+
+    // framesWritten is cumulative, never reset, and is shared all tracks
+    // audioHalFrames is derived from output latency
+    // FIXME parameters not needed, could get them from the thread
+    bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
+
+public:
+    void triggerEvents(AudioSystem::sync_event_t type);
+    virtual bool isTimedTrack() const { return false; }
+    bool isFastTrack() const { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; }
+    virtual bool isOut() const;
+
+protected:
+
+    // written by Track::mute() called by binder thread(s), without a mutex or barrier.
+    // read by Track::isMuted() called by playback thread, also without a mutex or barrier.
+    // The lack of mutex or barrier is safe because the mute status is only used by itself.
+    bool                mMute;
+
+    // FILLED state is used for suppressing volume ramp at begin of playing
+    enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE};
+    mutable uint8_t     mFillingUpStatus;
+    int8_t              mRetryCount;
+    const sp<IMemory>   mSharedBuffer;
+    bool                mResetDone;
+    const audio_stream_type_t mStreamType;
+    int                 mName;      // track name on the normal mixer,
+                                    // allocated statically at track creation time,
+                                    // and is even allocated (though unused) for fast tracks
+                                    // FIXME don't allocate track name for fast tracks
+    int16_t             *mMainBuffer;
+    int32_t             *mAuxBuffer;
+    int                 mAuxEffectId;
+    bool                mHasVolumeController;
+    size_t              mPresentationCompleteFrames; // number of frames written to the
+                                    // audio HAL when this track will be fully rendered
+                                    // zero means not monitoring
+private:
+    IAudioFlinger::track_flags_t mFlags;
+
+    // The following fields are only for fast tracks, and should be in a subclass
+    int                 mFastIndex; // index within FastMixerState::mFastTracks[];
+                                    // either mFastIndex == -1 if not isFastTrack()
+                                    // or 0 < mFastIndex < FastMixerState::kMaxFast because
+                                    // index 0 is reserved for normal mixer's submix;
+                                    // index is allocated statically at track creation time
+                                    // but the slot is only used if track is active
+    FastTrackUnderruns  mObservedUnderruns; // Most recently observed value of
+                                    // mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
+    uint32_t            mUnderrunCount; // Counter of total number of underruns, never reset
+    volatile float      mCachedVolume;  // combined master volume and stream type volume;
+                                        // 'volatile' means accessed without lock or
+                                        // barrier, but is read/written atomically
+};  // end of Track
+
+class TimedTrack : public Track {
+  public:
+    static sp<TimedTrack> create(PlaybackThread *thread,
+                                 const sp<Client>& client,
+                                 audio_stream_type_t streamType,
+                                 uint32_t sampleRate,
+                                 audio_format_t format,
+                                 audio_channel_mask_t channelMask,
+                                 size_t frameCount,
+                                 const sp<IMemory>& sharedBuffer,
+                                 int sessionId);
+    virtual ~TimedTrack();
+
+    class TimedBuffer {
+      public:
+        TimedBuffer();
+        TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
+        const sp<IMemory>& buffer() const { return mBuffer; }
+        int64_t pts() const { return mPTS; }
+        uint32_t position() const { return mPosition; }
+        void setPosition(uint32_t pos) { mPosition = pos; }
+      private:
+        sp<IMemory> mBuffer;
+        int64_t     mPTS;
+        uint32_t    mPosition;
+    };
+
+    // Mixer facing methods.
+    virtual bool isTimedTrack() const { return true; }
+    virtual size_t framesReady() const;
+
+    // AudioBufferProvider interface
+    virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
+                                   int64_t pts);
+    virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
+
+    // Client/App facing methods.
+    status_t    allocateTimedBuffer(size_t size,
+                                    sp<IMemory>* buffer);
+    status_t    queueTimedBuffer(const sp<IMemory>& buffer,
+                                 int64_t pts);
+    status_t    setMediaTimeTransform(const LinearTransform& xform,
+                                      TimedAudioTrack::TargetTimeline target);
+
+  private:
+    TimedTrack(PlaybackThread *thread,
+               const sp<Client>& client,
+               audio_stream_type_t streamType,
+               uint32_t sampleRate,
+               audio_format_t format,
+               audio_channel_mask_t channelMask,
+               size_t frameCount,
+               const sp<IMemory>& sharedBuffer,
+               int sessionId);
+
+    void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
+    void timedYieldSilence_l(uint32_t numFrames,
+                             AudioBufferProvider::Buffer* buffer);
+    void trimTimedBufferQueue_l();
+    void trimTimedBufferQueueHead_l(const char* logTag);
+    void updateFramesPendingAfterTrim_l(const TimedBuffer& buf,
+                                        const char* logTag);
+
+    uint64_t            mLocalTimeFreq;
+    LinearTransform     mLocalTimeToSampleTransform;
+    LinearTransform     mMediaTimeToSampleTransform;
+    sp<MemoryDealer>    mTimedMemoryDealer;
+
+    Vector<TimedBuffer> mTimedBufferQueue;
+    bool                mQueueHeadInFlight;
+    bool                mTrimQueueHeadOnRelease;
+    uint32_t            mFramesPendingInQueue;
+
+    uint8_t*            mTimedSilenceBuffer;
+    uint32_t            mTimedSilenceBufferSize;
+    mutable Mutex       mTimedBufferQueueLock;
+    bool                mTimedAudioOutputOnTime;
+    CCHelper            mCCHelper;
+
+    Mutex               mMediaTimeTransformLock;
+    LinearTransform     mMediaTimeTransform;
+    bool                mMediaTimeTransformValid;
+    TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
+};
+
+
+// playback track, used by DuplicatingThread
+class OutputTrack : public Track {
+public:
+
+    class Buffer : public AudioBufferProvider::Buffer {
+    public:
+        int16_t *mBuffer;
+    };
+
+                        OutputTrack(PlaybackThread *thread,
+                                DuplicatingThread *sourceThread,
+                                uint32_t sampleRate,
+                                audio_format_t format,
+                                audio_channel_mask_t channelMask,
+                                size_t frameCount);
+    virtual             ~OutputTrack();
+
+    virtual status_t    start(AudioSystem::sync_event_t event =
+                                    AudioSystem::SYNC_EVENT_NONE,
+                             int triggerSession = 0);
+    virtual void        stop();
+            bool        write(int16_t* data, uint32_t frames);
+            bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
+            bool        isActive() const { return mActive; }
+    const wp<ThreadBase>& thread() const { return mThread; }
+
+private:
+
+    enum {
+        NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
+    };
+
+    status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer,
+                                     uint32_t waitTimeMs);
+    void                clearBufferQueue();
+
+    // Maximum number of pending buffers allocated by OutputTrack::write()
+    static const uint8_t kMaxOverFlowBuffers = 10;
+
+    Vector < Buffer* >          mBufferQueue;
+    AudioBufferProvider::Buffer mOutBuffer;
+    bool                        mActive;
+    DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
+    void*                       mBuffers;   // starting address of buffers in plain memory
+};  // end of OutputTrack