aaudio: lower latency using MMAP capture

MMAP can be enabled by setting system properties.

Bug: 38267780
Test: input_monitor.cpp
Change-Id: I5e86fd1d9baef4fe59837ccbca7971acbb54d8b5
Signed-off-by: Phil Burk <philburk@google.com>
diff --git a/media/libaaudio/src/client/AudioStreamInternalPlay.h b/media/libaaudio/src/client/AudioStreamInternalPlay.h
new file mode 100644
index 0000000..b043f67
--- /dev/null
+++ b/media/libaaudio/src/client/AudioStreamInternalPlay.h
@@ -0,0 +1,76 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_PLAY_H
+#define ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_PLAY_H
+
+#include <stdint.h>
+#include <aaudio/AAudio.h>
+
+#include "binding/AAudioServiceInterface.h"
+#include "client/AudioStreamInternal.h"
+
+using android::sp;
+using android::IAAudioService;
+
+namespace aaudio {
+
+class AudioStreamInternalPlay : public AudioStreamInternal {
+public:
+    AudioStreamInternalPlay(AAudioServiceInterface  &serviceInterface, bool inService = false);
+    virtual ~AudioStreamInternalPlay();
+
+    aaudio_result_t write(const void *buffer,
+                          int32_t numFrames,
+                          int64_t timeoutNanoseconds) override;
+
+    int64_t getFramesRead() override;
+    int64_t getFramesWritten() override;
+
+    void *callbackLoop() override;
+
+    aaudio_direction_t getDirection() const override {
+        return AAUDIO_DIRECTION_OUTPUT;
+    }
+
+protected:
+/**
+ * Low level write that will not block. It will just write as much as it can.
+ *
+ * It passed back a recommended time to wake up if wakeTimePtr is not NULL.
+ *
+ * @return the number of frames written or a negative error code.
+ */
+    aaudio_result_t processDataNow(void *buffer,
+                             int32_t numFrames,
+                             int64_t currentTimeNanos,
+                             int64_t *wakeTimePtr) override;
+private:
+    /*
+     * Asynchronous write with data conversion.
+     * @param buffer
+     * @param numFrames
+     * @return fdrames written or negative error
+     */
+    aaudio_result_t writeNowWithConversion(const void *buffer,
+                                           int32_t numFrames);
+
+    int64_t                  mLastFramesRead = 0; // used to prevent retrograde motion
+};
+
+} /* namespace aaudio */
+
+#endif //ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_PLAY_H