Make sure waitRelative is called when waitTime != INT64_MAX
b/19870971
(cherry picked from commit c600af1459c455583e071e653f0d998032aa423e)
Change-Id: Ic6bb54067d76c96ff6fc45431dc2d72db9f0a3a8
diff --git a/services/audiopolicy/service/AudioPolicyService.cpp b/services/audiopolicy/service/AudioPolicyService.cpp
index eb9116d..00f188f 100644
--- a/services/audiopolicy/service/AudioPolicyService.cpp
+++ b/services/audiopolicy/service/AudioPolicyService.cpp
@@ -532,7 +532,7 @@
mLock.unlock();
svc.clear();
mLock.lock();
- if (!exitPending() && mAudioCommands.isEmpty()) {
+ if (!exitPending() && (mAudioCommands.isEmpty() || waitTime != INT64_MAX)) {
// release delayed commands wake lock
release_wake_lock(mName.string());
ALOGV("AudioCommandThread() going to sleep");