auto import from //depot/cupcake/@135843
diff --git a/include/private/opengles/gl_context.h b/include/private/opengles/gl_context.h
new file mode 100644
index 0000000..0c7ad46
--- /dev/null
+++ b/include/private/opengles/gl_context.h
@@ -0,0 +1,632 @@
+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_OPENGLES_CONTEXT_H
+#define ANDROID_OPENGLES_CONTEXT_H
+
+#include <stdint.h>
+#include <stddef.h>
+#include <sys/types.h>
+#include <pthread.h>
+#ifdef HAVE_ANDROID_OS
+#include <bionic_tls.h>
+#endif
+
+#include <private/pixelflinger/ggl_context.h>
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+namespace android {
+
+const unsigned int OGLES_NUM_COMPRESSED_TEXTURE_FORMATS = 10;
+
+class EGLTextureObject;
+class EGLSurfaceManager;
+class EGLBufferObjectManager;
+
+namespace gl {
+ 
+struct ogles_context_t;
+struct matrixx_t;
+struct transform_t;
+struct buffer_t;
+
+ogles_context_t* getGlContext();
+
+template<typename T>
+static inline void swap(T& a, T& b) {
+    T t(a); a = b; b = t;
+}
+template<typename T>
+inline T max(T a, T b) {
+    return a<b ? b : a;
+}
+template<typename T>
+inline T max(T a, T b, T c) {
+    return max(a, max(b, c));
+}
+template<typename T>
+inline T min(T a, T b) {
+    return a<b ? a : b;
+}
+template<typename T>
+inline T min(T a, T b, T c) {
+    return min(a, min(b, c));
+}
+template<typename T>
+inline T min(T a, T b, T c, T d) {
+    return min(min(a,b), min(c,d));
+}
+
+// ----------------------------------------------------------------------------
+// vertices
+// ----------------------------------------------------------------------------
+
+struct vec3_t {
+    union {
+        struct { GLfixed x, y, z; };
+        struct { GLfixed r, g, b; };
+        struct { GLfixed S, T, R; };
+        GLfixed v[3];
+    };
+};
+
+struct vec4_t {
+    union {
+        struct { GLfixed x, y, z, w; };
+        struct { GLfixed r, g, b, a; };
+        struct { GLfixed S, T, R, Q; };
+        GLfixed v[4];
+    };
+};
+
+struct vertex_t {
+    enum {
+        // these constant matter for our clipping 
+        CLIP_L          = 0x0001,   // clipping flags
+        CLIP_R          = 0x0002,
+        CLIP_B          = 0x0004,
+        CLIP_T          = 0x0008,
+        CLIP_N          = 0x0010,
+        CLIP_F          = 0x0020,
+
+        EYE             = 0x0040,
+        RESERVED        = 0x0080,
+        
+        USER_CLIP_0     = 0x0100,   // user clipping flags
+        USER_CLIP_1     = 0x0200,
+        USER_CLIP_2     = 0x0400,
+        USER_CLIP_3     = 0x0800,
+        USER_CLIP_4     = 0x1000,
+        USER_CLIP_5     = 0x2000,
+
+        LIT             = 0x4000,   // lighting has been applied
+        TT              = 0x8000,   // texture coords transformed
+
+        FRUSTUM_CLIP_ALL= 0x003F,
+        USER_CLIP_ALL   = 0x3F00,
+        CLIP_ALL        = 0x3F3F,
+    };
+    
+    // the fields below are arranged to minimize d-cache usage
+    // we group together, by cache-line, the fields most likely to be used
+
+    union {
+    vec4_t          obj;
+    vec4_t          eye;
+    };
+    vec4_t          clip;
+    
+    uint32_t        flags;
+    size_t          index;  // cache tag, and vertex index
+    GLfixed         fog;
+    uint8_t         locked;
+    uint8_t         mru;
+    uint8_t         reserved[2];
+    vec4_t          window;
+
+    vec4_t          color;
+    vec4_t          texture[GGL_TEXTURE_UNIT_COUNT];
+    uint32_t        reserved1[4];
+    
+    inline void clear() {
+        flags = index = locked = mru = 0;
+    }
+};
+
+struct point_size_t {
+    GGLcoord    size;
+    GLboolean   smooth;
+};
+
+struct line_width_t {
+    GGLcoord    width;
+    GLboolean   smooth;
+};
+
+struct polygon_offset_t {
+    GLfixed     factor;
+    GLfixed     units;
+    GLboolean   enable;
+};
+
+// ----------------------------------------------------------------------------
+// arrays
+// ----------------------------------------------------------------------------
+
+struct array_t {
+    typedef void (*fetcher_t)(ogles_context_t*, GLfixed*, const GLvoid*);
+    fetcher_t       fetch;
+    GLvoid const*   physical_pointer;
+    GLint           size;
+    GLsizei         stride;
+    GLvoid const*   pointer;
+    buffer_t const* bo;
+    uint16_t        type;
+    GLboolean       enable;
+    GLboolean       pad;
+    GLsizei         bounds;
+    void init(GLint, GLenum, GLsizei, const GLvoid *, const buffer_t*, GLsizei);
+    inline void resolve();
+    inline const GLubyte* element(GLint i) const {
+        return (const GLubyte*)physical_pointer + i * stride;
+    }
+};
+
+struct array_machine_t {
+    array_t         vertex;
+    array_t         normal;
+    array_t         color;
+    array_t         texture[GGL_TEXTURE_UNIT_COUNT];
+    uint8_t         activeTexture;
+    uint8_t         tmu;
+    uint16_t        cull;
+    uint32_t        flags;
+    GLenum          indicesType;
+    buffer_t const* array_buffer;
+    buffer_t const* element_array_buffer;
+    
+    void (*compileElements)(ogles_context_t*, vertex_t*, GLint, GLsizei);
+    void (*compileElement)(ogles_context_t*, vertex_t*, GLint);
+
+    void (*mvp_transform)(transform_t const*, vec4_t*, vec4_t const*);
+    void (*mv_transform)(transform_t const*, vec4_t*, vec4_t const*);
+    void (*tex_transform[2])(transform_t const*, vec4_t*, vec4_t const*);
+    void (*perspective)(ogles_context_t*c, vertex_t* v);
+    void (*clipVertex)(ogles_context_t* c, vertex_t* nv,
+            GGLfixed t, const vertex_t* s, const vertex_t* p);
+    void (*clipEye)(ogles_context_t* c, vertex_t* nv,
+            GGLfixed t, const vertex_t* s, const vertex_t* p);
+};
+
+struct vertex_cache_t {
+    enum {
+        // must be at least 4
+        // 3 vertice for triangles
+        // or 2 + 2 for indexed triangles w/ cache contention
+        VERTEX_BUFFER_SIZE  = 8,
+        // must be a power of two and at least 3
+        VERTEX_CACHE_SIZE   = 64,   // 8 KB
+
+        INDEX_BITS      = 16,
+        INDEX_MASK      = ((1LU<<INDEX_BITS)-1),
+        INDEX_SEQ       = 1LU<<INDEX_BITS,
+    };
+    vertex_t*       vBuffer;
+    vertex_t*       vCache;
+    uint32_t        sequence;
+    void*           base;
+    uint32_t        total;
+    uint32_t        misses;
+    int64_t         startTime;
+    void init();
+    void uninit();
+    void clear();
+    void dump_stats(GLenum mode);
+};
+
+// ----------------------------------------------------------------------------
+// fog
+// ----------------------------------------------------------------------------
+
+struct fog_t {
+    GLfixed     density;
+    GLfixed     start;
+    GLfixed     end;
+    GLfixed     invEndMinusStart;
+    GLenum      mode;
+    GLfixed     (*fog)(ogles_context_t* c, GLfixed z);
+};
+
+// ----------------------------------------------------------------------------
+// user clip planes
+// ----------------------------------------------------------------------------
+
+const unsigned int OGLES_MAX_CLIP_PLANES = 6;
+
+struct clip_plane_t {
+    vec4_t      equation;
+};
+
+struct user_clip_planes_t {
+    clip_plane_t    plane[OGLES_MAX_CLIP_PLANES];
+    uint32_t        enable;
+};
+
+// ----------------------------------------------------------------------------
+// lighting
+// ----------------------------------------------------------------------------
+
+const unsigned int OGLES_MAX_LIGHTS = 8;
+
+struct light_t {
+    vec4_t      ambient;
+    vec4_t      diffuse;
+    vec4_t      specular;
+    vec4_t      implicitAmbient;
+    vec4_t      implicitDiffuse;
+    vec4_t      implicitSpecular;
+    vec4_t      position;       // position in eye space
+    vec4_t      objPosition;
+    vec4_t      normalizedObjPosition;
+    vec4_t      spotDir;
+    vec4_t      normalizedSpotDir;
+    GLfixed     spotExp;
+    GLfixed     spotCutoff;
+    GLfixed     spotCutoffCosine;
+    GLfixed     attenuation[3];
+    GLfixed     rConstAttenuation;
+    GLboolean   enable;
+};
+
+struct material_t {
+    vec4_t      ambient;
+    vec4_t      diffuse;
+    vec4_t      specular;
+    vec4_t      emission;
+    GLfixed     shininess;
+};
+
+struct light_model_t {
+    vec4_t      ambient;
+    GLboolean   twoSide;
+};
+
+struct color_material_t {
+    GLenum      face;
+    GLenum      mode;
+    GLboolean   enable;
+};
+
+struct lighting_t {
+    light_t             lights[OGLES_MAX_LIGHTS];
+    material_t          front;
+    light_model_t       lightModel;
+    color_material_t    colorMaterial;
+    uint32_t            enabledLights;
+    GLboolean           enable;
+    vec4_t              implicitSceneEmissionAndAmbient;
+    GLenum              shadeModel;
+    typedef void (*light_fct_t)(ogles_context_t*, vertex_t*);
+    void (*lightVertex)(ogles_context_t* c, vertex_t* v);
+    void (*lightTriangle)(ogles_context_t* c,
+            vertex_t* v0, vertex_t* v1, vertex_t* v2);
+};
+
+struct culling_t {
+    GLenum      cullFace;
+    GLenum      frontFace;
+    GLboolean   enable;
+};
+
+// ----------------------------------------------------------------------------
+// textures
+// ----------------------------------------------------------------------------
+
+struct texture_unit_t {
+    GLuint              name;
+    EGLTextureObject*   texture;
+    uint8_t             dirty;
+};
+
+struct texture_state_t
+{
+    texture_unit_t      tmu[GGL_TEXTURE_UNIT_COUNT];
+    int                 active;     // active tmu
+    EGLTextureObject*   defaultTexture;
+    GGLContext*         ggl;
+    uint8_t             packAlignment;
+    uint8_t             unpackAlignment;
+};
+
+// ----------------------------------------------------------------------------
+// transformation and matrices
+// ----------------------------------------------------------------------------
+
+struct matrixf_t;
+
+struct matrixx_t {
+    GLfixed m[16];
+    void load(const matrixf_t& rhs);
+};
+
+struct matrix_stack_t;
+
+
+struct matrixf_t {
+    void loadIdentity();
+    void load(const matrixf_t& rhs);
+
+    inline GLfloat* editElements() { return m; }
+    inline GLfloat const* elements() const { return m; }
+
+    void set(const GLfixed* rhs);
+    void set(const GLfloat* rhs);
+
+    static void multiply(matrixf_t& r,
+            const matrixf_t& lhs, const matrixf_t& rhs);
+
+    void dump(const char* what);
+
+private:
+    friend struct matrix_stack_t;
+    GLfloat     m[16];
+    void load(const GLfixed* rhs);
+    void load(const GLfloat* rhs);
+    void multiply(const matrixf_t& rhs);
+    void translate(GLfloat x, GLfloat y, GLfloat z);
+    void scale(GLfloat x, GLfloat y, GLfloat z);
+    void rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z);
+};
+
+enum {
+    OP_IDENTITY         = 0x00,
+    OP_TRANSLATE        = 0x01,
+    OP_UNIFORM_SCALE    = 0x02,
+    OP_SCALE            = 0x05,
+    OP_ROTATE           = 0x08,
+    OP_SKEW             = 0x10,
+    OP_ALL              = 0x1F
+};
+
+struct transform_t {
+    enum {
+        FLAGS_2D_PROJECTION = 0x1
+    };
+    matrixx_t       matrix;
+    uint32_t        flags;
+    uint32_t        ops;
+    
+    union {
+        struct {
+            void (*point2)(transform_t const* t, vec4_t*, vec4_t const*);
+            void (*point3)(transform_t const* t, vec4_t*, vec4_t const*);
+            void (*point4)(transform_t const* t, vec4_t*, vec4_t const*);
+        };
+        void (*pointv[3])(transform_t const* t, vec4_t*, vec4_t const*);
+    };
+
+    void loadIdentity();
+    void picker();
+    void dump(const char* what);
+};
+
+struct mvui_transform_t : public transform_t
+{
+    void picker();
+};
+
+struct matrix_stack_t {
+    enum {
+        DO_PICKER           = 0x1,
+        DO_FLOAT_TO_FIXED   = 0x2
+    };
+    transform_t     transform;
+    uint8_t         maxDepth;
+    uint8_t         depth;
+    uint8_t         dirty;
+    uint8_t         reserved;
+    matrixf_t       *stack;
+    uint8_t         *ops;
+    void init(int depth);
+    void uninit();
+    void loadIdentity();
+    void load(const GLfixed* rhs);
+    void load(const GLfloat* rhs);
+    void multiply(const matrixf_t& rhs);
+    void translate(GLfloat x, GLfloat y, GLfloat z);
+    void scale(GLfloat x, GLfloat y, GLfloat z);
+    void rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z);
+    GLint push();
+    GLint pop();
+    void validate();
+    matrixf_t& top() { return stack[depth]; }
+    const matrixf_t& top() const { return stack[depth]; }
+    const uint32_t top_ops() const { return ops[depth]; }
+    inline bool isRigidBody() const {
+        return !(ops[depth] & ~(OP_TRANSLATE|OP_UNIFORM_SCALE|OP_ROTATE));
+    }
+};
+
+struct vp_transform_t {
+    transform_t     transform;
+    matrixf_t       matrix;
+    GLfloat         zNear;
+    GLfloat         zFar;
+    void loadIdentity();
+};
+
+struct transform_state_t {
+    enum {
+        MODELVIEW           = 0x01,
+        PROJECTION          = 0x02,
+        VIEWPORT            = 0x04,
+        TEXTURE             = 0x08,
+        MVUI                = 0x10,
+        MVIT                = 0x20,
+        MVP                 = 0x40,
+    };
+    matrix_stack_t      *current;
+    matrix_stack_t      modelview;
+    matrix_stack_t      projection;
+    matrix_stack_t      texture[GGL_TEXTURE_UNIT_COUNT];
+
+    // modelview * projection
+    transform_t         mvp     __attribute__((aligned(32)));
+    // viewport transformation
+    vp_transform_t      vpt     __attribute__((aligned(32)));
+    // same for 4-D vertices
+    transform_t         mvp4;
+    // full modelview inverse transpose
+    transform_t         mvit4;
+    // upper 3x3 of mv-inverse-transpose (for normals)
+    mvui_transform_t    mvui;
+
+    GLenum              matrixMode;
+    GLenum              rescaleNormals;
+    uint32_t            dirty;
+    void invalidate();
+    void update_mvp();
+    void update_mvit();
+    void update_mvui();
+};
+
+struct viewport_t {
+    GLint       x;
+    GLint       y;
+    GLsizei     w;
+    GLsizei     h; 
+    struct {
+        GLint       x;
+        GLint       y;
+    } surfaceport;  
+    struct {
+        GLint       x;
+        GLint       y;
+        GLsizei     w;
+        GLsizei     h; 
+    } scissor;  
+};
+
+// ----------------------------------------------------------------------------
+// Lerping
+// ----------------------------------------------------------------------------
+
+struct compute_iterators_t
+{
+    void initTriangle(
+            vertex_t const* v0,
+            vertex_t const* v1,
+            vertex_t const* v2);
+
+    void initLine(
+            vertex_t const* v0,
+            vertex_t const* v1);
+
+    inline void initLerp(vertex_t const* v0, uint32_t enables);
+
+    int iteratorsScale(int32_t it[3],
+            int32_t c0, int32_t c1, int32_t c2) const;
+
+    void iterators1616(GGLfixed it[3],
+            GGLfixed c0, GGLfixed c1, GGLfixed c2) const;
+
+    void iterators0032(int32_t it[3],
+            int32_t c0, int32_t c1, int32_t c2) const;
+
+    void iterators0032(int64_t it[3],
+            int32_t c0, int32_t c1, int32_t c2) const;
+
+    GGLcoord area() const { return m_area; }
+
+private:
+    // don't change order of members here -- used by iterators.S
+    GGLcoord m_dx01, m_dy10, m_dx20, m_dy02;
+    GGLcoord m_x0, m_y0;
+    GGLcoord m_area;
+    uint8_t m_scale;
+    uint8_t m_area_scale;
+    uint8_t m_reserved[2];
+
+};
+
+// ----------------------------------------------------------------------------
+// state
+// ----------------------------------------------------------------------------
+
+#ifdef HAVE_ANDROID_OS
+    // We have a dedicated TLS slot in bionic
+    inline void setGlThreadSpecific(ogles_context_t *value) {
+        ((uint32_t *)__get_tls())[TLS_SLOT_OPENGL] = (uint32_t)value;
+    }
+    inline ogles_context_t* getGlThreadSpecific() {
+        return (ogles_context_t *)(((unsigned *)__get_tls())[TLS_SLOT_OPENGL]);
+    }
+#else
+    extern pthread_key_t gGLKey;
+    inline void setGlThreadSpecific(ogles_context_t *value) {
+        pthread_setspecific(gGLKey, value);
+    }
+    inline ogles_context_t* getGlThreadSpecific() {
+        return static_cast<ogles_context_t*>(pthread_getspecific(gGLKey));
+    }
+#endif
+
+
+struct prims_t {
+    typedef ogles_context_t* GL;
+    void (*renderPoint)(GL, vertex_t*);
+    void (*renderLine)(GL, vertex_t*, vertex_t*);
+    void (*renderTriangle)(GL, vertex_t*, vertex_t*, vertex_t*);
+};
+
+struct ogles_context_t {
+    context_t               rasterizer;
+    array_machine_t         arrays         __attribute__((aligned(32)));
+    texture_state_t         textures;
+    transform_state_t       transforms;
+    vertex_cache_t          vc;
+    prims_t                 prims;
+    culling_t               cull;
+    lighting_t              lighting;
+    user_clip_planes_t      clipPlanes;
+    compute_iterators_t     lerp;           __attribute__((aligned(32)));
+    vertex_t                current;
+    vec4_t                  currentColorClamped;
+    vec3_t                  currentNormal;
+    viewport_t              viewport;
+    point_size_t            point;
+    line_width_t            line;
+    polygon_offset_t        polygonOffset;
+    fog_t                   fog;
+    uint32_t                perspective : 1;
+    uint32_t                transformTextures : 1;
+    EGLSurfaceManager*      surfaceManager;
+    EGLBufferObjectManager* bufferObjectManager;
+    GLenum                  error;
+
+    static inline ogles_context_t* get() {
+        return getGlThreadSpecific();
+    }
+
+};
+
+}; // namespace gl
+}; // namespace android
+
+#endif // ANDROID_OPENGLES_CONTEXT_H
+