Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: I64520a55f8c09fe6215382ea361c539a9940cba5
diff --git a/include/media/IMediaPlayer.h b/include/media/IMediaPlayer.h
index 4ed1863..0cbd269 100644
--- a/include/media/IMediaPlayer.h
+++ b/include/media/IMediaPlayer.h
@@ -32,7 +32,7 @@
class Parcel;
class Surface;
class IStreamSource;
-class ISurfaceTexture;
+class IGraphicBufferProducer;
class IMediaPlayer: public IInterface
{
@@ -46,7 +46,7 @@
virtual status_t setDataSource(int fd, int64_t offset, int64_t length) = 0;
virtual status_t setDataSource(const sp<IStreamSource>& source) = 0;
virtual status_t setVideoSurfaceTexture(
- const sp<ISurfaceTexture>& surfaceTexture) = 0;
+ const sp<IGraphicBufferProducer>& bufferProducer) = 0;
virtual status_t prepareAsync() = 0;
virtual status_t start() = 0;
virtual status_t stop() = 0;