Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: I64520a55f8c09fe6215382ea361c539a9940cba5
diff --git a/libvideoeditor/lvpp/NativeWindowRenderer.h b/libvideoeditor/lvpp/NativeWindowRenderer.h
index 8fbb4f9..b0623ba 100755
--- a/libvideoeditor/lvpp/NativeWindowRenderer.h
+++ b/libvideoeditor/lvpp/NativeWindowRenderer.h
@@ -37,15 +37,15 @@
// we only expect that happens briefly when one clip is about to finish
// and the next clip is about to start.
//
-// We allocate a SurfaceTexture for each RenderInput and the user can use
+// We allocate a SurfaceTextureClient for each RenderInput and the user can use
// the getTargetWindow() function to get the corresponding ANativeWindow
-// for that SurfaceTexture. The intention is that the user can pass that
+// for that SurfaceTextureClient. The intention is that the user can pass that
// ANativeWindow to OMXCodec::Create() so the codec can decode directly
// to buffers provided by the texture.
namespace android {
-class SurfaceTexture;
+class GLConsumer;
class SurfaceTextureClient;
class RenderInput;
@@ -110,7 +110,7 @@
// destination aspect ratio.
GLfloat mPositionCoordinates[8];
- // We use a different GL id for each SurfaceTexture.
+ // We use a different GL id for each SurfaceTextureClient.
GLuint mNextTextureId;
// Number of existing RenderInputs, just for debugging.
@@ -146,7 +146,7 @@
class RenderInput {
public:
- // Returns the ANativeWindow corresponds to the SurfaceTexture.
+ // Returns the ANativeWindow corresponds to the SurfaceTextureClient.
ANativeWindow* getTargetWindow();
// Updates video frame size from the MediaSource's metadata. Specifically
@@ -156,7 +156,7 @@
// Renders the buffer with the given video effect and rending mode.
// The video effets are defined in VideoEditorTools.h
// Set isExternalBuffer to true only when the buffer given is not
- // provided by the SurfaceTexture.
+ // provided by the SurfaceTextureClient.
void render(MediaBuffer *buffer, uint32_t videoEffect,
M4xVSS_MediaRendering renderingMode, bool isExternalBuffer);
private:
@@ -164,7 +164,7 @@
~RenderInput();
NativeWindowRenderer* mRenderer;
GLuint mTextureId;
- sp<SurfaceTexture> mST;
+ sp<GLConsumer> mST;
sp<SurfaceTextureClient> mSTC;
int mWidth, mHeight;