Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: I64520a55f8c09fe6215382ea361c539a9940cba5
diff --git a/services/camera/libcameraservice/Camera2Client.cpp b/services/camera/libcameraservice/Camera2Client.cpp
index e804f77..70bf0ac 100644
--- a/services/camera/libcameraservice/Camera2Client.cpp
+++ b/services/camera/libcameraservice/Camera2Client.cpp
@@ -497,7 +497,7 @@
}
status_t Camera2Client::setPreviewTexture(
- const sp<ISurfaceTexture>& surfaceTexture) {
+ const sp<IGraphicBufferProducer>& bufferProducer) {
ATRACE_CALL();
ALOGV("%s: E", __FUNCTION__);
Mutex::Autolock icl(mICameraLock);
@@ -506,9 +506,9 @@
sp<IBinder> binder;
sp<ANativeWindow> window;
- if (surfaceTexture != 0) {
- binder = surfaceTexture->asBinder();
- window = new SurfaceTextureClient(surfaceTexture);
+ if (bufferProducer != 0) {
+ binder = bufferProducer->asBinder();
+ window = new SurfaceTextureClient(bufferProducer);
}
return setPreviewWindowL(binder, window);
}