Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: I64520a55f8c09fe6215382ea361c539a9940cba5
diff --git a/services/camera/libcameraservice/CameraClient.cpp b/services/camera/libcameraservice/CameraClient.cpp
index 006a9c9..f9cee0d 100644
--- a/services/camera/libcameraservice/CameraClient.cpp
+++ b/services/camera/libcameraservice/CameraClient.cpp
@@ -307,17 +307,17 @@
return setPreviewWindow(binder, window);
}
-// set the SurfaceTexture that the preview will use
+// set the SurfaceTextureClient that the preview will use
status_t CameraClient::setPreviewTexture(
- const sp<ISurfaceTexture>& surfaceTexture) {
- LOG1("setPreviewTexture(%p) (pid %d)", surfaceTexture.get(),
+ const sp<IGraphicBufferProducer>& bufferProducer) {
+ LOG1("setPreviewTexture(%p) (pid %d)", bufferProducer.get(),
getCallingPid());
sp<IBinder> binder;
sp<ANativeWindow> window;
- if (surfaceTexture != 0) {
- binder = surfaceTexture->asBinder();
- window = new SurfaceTextureClient(surfaceTexture);
+ if (bufferProducer != 0) {
+ binder = bufferProducer->asBinder();
+ window = new SurfaceTextureClient(bufferProducer);
}
return setPreviewWindow(binder, window);
}