Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: I64520a55f8c09fe6215382ea361c539a9940cba5
diff --git a/services/camera/libcameraservice/CameraClient.h b/services/camera/libcameraservice/CameraClient.h
index 2f31c4e..7da3da7 100644
--- a/services/camera/libcameraservice/CameraClient.h
+++ b/services/camera/libcameraservice/CameraClient.h
@@ -33,7 +33,7 @@
virtual status_t lock();
virtual status_t unlock();
virtual status_t setPreviewDisplay(const sp<Surface>& surface);
- virtual status_t setPreviewTexture(const sp<ISurfaceTexture>& surfaceTexture);
+ virtual status_t setPreviewTexture(const sp<IGraphicBufferProducer>& bufferProducer);
virtual void setPreviewCallbackFlag(int flag);
virtual status_t startPreview();
virtual void stopPreview();
@@ -124,7 +124,7 @@
// Ensures atomicity among the public methods
mutable Mutex mLock;
- // This is a binder of Surface or SurfaceTexture.
+ // This is a binder of Surface or SurfaceTextureClient.
sp<IBinder> mSurface;
sp<ANativeWindow> mPreviewWindow;