Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: I64520a55f8c09fe6215382ea361c539a9940cba5
diff --git a/services/camera/libcameraservice/CameraService.h b/services/camera/libcameraservice/CameraService.h
index 4dab340..41365a0 100644
--- a/services/camera/libcameraservice/CameraService.h
+++ b/services/camera/libcameraservice/CameraService.h
@@ -81,7 +81,7 @@
virtual status_t lock() = 0;
virtual status_t unlock() = 0;
virtual status_t setPreviewDisplay(const sp<Surface>& surface) = 0;
- virtual status_t setPreviewTexture(const sp<ISurfaceTexture>& surfaceTexture) = 0;
+ virtual status_t setPreviewTexture(const sp<IGraphicBufferProducer>& bufferProducer)=0;
virtual void setPreviewCallbackFlag(int flag) = 0;
virtual status_t startPreview() = 0;
virtual void stopPreview() = 0;