TimedAudioTrack: Fix continuity threshold handling.
Hand merge from ics-aah
> TimedAudioTrack: Fix continuity threshold handling.
>
> Fix issues with continuity threshold handling; notably
> + If the steady-state continuity threshold is exceeded, be sure to
> clear the on-time flag. Failure to do this will result in the
> system picking a new mix point which simply satisfies the
> steady-state continuity threshold instead of the startup threshold.
> Since we are putting a discontinuity in presentation anyway, we
> really want to pick a perfect point, not just an OK point.
> + Tighten the steady-state continuity threshold. It was currently set
> to 100mSec which is enormous. 4mSec (the new setting) is much more
> appropriate. On systems with a VCXO (like tungsten) this should
> never be wrong by more than a sample. If TimedAudioTracks are ever
> to be used on VCXO-less systems, this threshold should probably be a
> a parameter configurable by applications on a track by track basis
> so they can make the tradeoff between allowed error and frequency of
> disruptive corrections.
> + Reset the on-time flag if the mixer provides no PTS during a mix
> operation. This makes for a convenient way for the HAL to reset
> timed tracks when it makes changes for delay compensation across
> multiple outputs.
>
> Change-Id: I2cb23de5a3d1f75618abc1c8ab903db883837aa8
> Signed-off-by: John Grossman <johngro@google.com>
Change-Id: Ibd28c9d290494b0b19eb01caf2d9bfdef606a9b4
Signed-off-by: John Grossman <johngro@google.com>
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp
index 99dcf45..3a6e476 100644
--- a/services/audioflinger/AudioFlinger.cpp
+++ b/services/audioflinger/AudioFlinger.cpp
@@ -4111,6 +4111,7 @@
if (pts == AudioBufferProvider::kInvalidPTS) {
buffer->raw = 0;
buffer->frameCount = 0;
+ mTimedAudioOutputOnTime = false;
return INVALID_OPERATION;
}
@@ -4203,14 +4204,14 @@
// the current output position is within this threshold, then we will
// concatenate the next input samples to the previous output
const int64_t kSampleContinuityThreshold =
- (static_cast<int64_t>(sampleRate()) << 32) / 10;
+ (static_cast<int64_t>(sampleRate()) << 32) / 250;
// if this is the first buffer of audio that we're emitting from this track
// then it should be almost exactly on time.
const int64_t kSampleStartupThreshold = 1LL << 32;
if ((mTimedAudioOutputOnTime && llabs(sampleDelta) <= kSampleContinuityThreshold) ||
- (!mTimedAudioOutputOnTime && llabs(sampleDelta) <= kSampleStartupThreshold)) {
+ (!mTimedAudioOutputOnTime && llabs(sampleDelta) <= kSampleStartupThreshold)) {
// the next input is close enough to being on time, so concatenate it
// with the last output
timedYieldSamples_l(buffer);
@@ -4218,7 +4219,13 @@
ALOGVV("*** on time: head.pos=%d frameCount=%u",
head.position(), buffer->frameCount);
return NO_ERROR;
- } else if (sampleDelta > 0) {
+ }
+
+ // Looks like our output is not on time. Reset our on timed status.
+ // Next time we mix samples from our input queue, then should be within
+ // the StartupThreshold.
+ mTimedAudioOutputOnTime = false;
+ if (sampleDelta > 0) {
// the gap between the current output position and the proper start of
// the next input sample is too big, so fill it with silence
uint32_t framesUntilNextInput = (sampleDelta + 0x80000000) >> 32;