always pass the BufferQueue explicitely to consumers
Change-Id: Ic2d9a9cf184a482b3c78a481ed693ee32df5ca13
diff --git a/libvideoeditor/lvpp/NativeWindowRenderer.cpp b/libvideoeditor/lvpp/NativeWindowRenderer.cpp
index 702900b..84a8e15 100755
--- a/libvideoeditor/lvpp/NativeWindowRenderer.cpp
+++ b/libvideoeditor/lvpp/NativeWindowRenderer.cpp
@@ -568,7 +568,8 @@
RenderInput::RenderInput(NativeWindowRenderer* renderer, GLuint textureId)
: mRenderer(renderer)
, mTextureId(textureId) {
- mST = new GLConsumer(mTextureId);
+ sp<BufferQueue> bq = new BufferQueue();
+ mST = new GLConsumer(bq, mTextureId);
mSTC = new Surface(mST->getBufferQueue());
native_window_connect(mSTC.get(), NATIVE_WINDOW_API_MEDIA);
}