audio policy: use client descriptors

First step in implementing use of ClientDescriptor class to keep track
of playback and capture activity:
- update AudioPolicyInterface methods to just use port ID as
client identifier
- add list of clients in input and output descriptors and update list
when clients are added and removed.
- list clients in audio policy manager dump.

Test: Audio smoke tests. CTS tests for AudioTrack, AudioRecord, routing, recording and playback configurations

Change-Id: Ia0f62f295d421fb845d57afcaa0ce77cd2c58775
diff --git a/services/audiopolicy/managerdefault/AudioPolicyManager.h b/services/audiopolicy/managerdefault/AudioPolicyManager.h
index e412645..a92223f 100644
--- a/services/audiopolicy/managerdefault/AudioPolicyManager.h
+++ b/services/audiopolicy/managerdefault/AudioPolicyManager.h
@@ -120,15 +120,9 @@
                                           audio_output_flags_t *flags,
                                           audio_port_handle_t *selectedDeviceId,
                                           audio_port_handle_t *portId);
-        virtual status_t startOutput(audio_io_handle_t output,
-                                     audio_stream_type_t stream,
-                                     audio_session_t session);
-        virtual status_t stopOutput(audio_io_handle_t output,
-                                    audio_stream_type_t stream,
-                                    audio_session_t session);
-        virtual void releaseOutput(audio_io_handle_t output,
-                                   audio_stream_type_t stream,
-                                   audio_session_t session);
+        virtual status_t startOutput(audio_port_handle_t portId);
+        virtual status_t stopOutput(audio_port_handle_t portId);
+        virtual void releaseOutput(audio_port_handle_t portId);
         virtual status_t getInputForAttr(const audio_attributes_t *attr,
                                          audio_io_handle_t *input,
                                          audio_session_t session,
@@ -140,16 +134,13 @@
                                          audio_port_handle_t *portId);
 
         // indicates to the audio policy manager that the input starts being used.
-        virtual status_t startInput(audio_io_handle_t input,
-                                    audio_session_t session,
+        virtual status_t startInput(audio_port_handle_t portId,
                                     bool silenced,
                                     concurrency_type__mask_t *concurrency);
 
         // indicates to the audio policy manager that the input stops being used.
-        virtual status_t stopInput(audio_io_handle_t input,
-                                   audio_session_t session);
-        virtual void releaseInput(audio_io_handle_t input,
-                                  audio_session_t session);
+        virtual status_t stopInput(audio_port_handle_t portId);
+        virtual void releaseInput(audio_port_handle_t portId);
         virtual void closeAllInputs();
         virtual void initStreamVolume(audio_stream_type_t stream,
                                                     int indexMin,
@@ -551,6 +542,10 @@
         static bool streamsMatchForvolume(audio_stream_type_t stream1,
                                           audio_stream_type_t stream2);
 
+        void closeSessions(const sp<AudioInputDescriptor>& input, bool activeOnly);
+        void closeSession(const sp<AudioInputDescriptor>& input,
+                          const sp<AudioSession>& session);
+
         const uid_t mUidCached;                         // AID_AUDIOSERVER
         AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
         sp<SwAudioOutputDescriptor> mPrimaryOutput;     // primary output descriptor