audio policy: use client descriptors
First step in implementing use of ClientDescriptor class to keep track
of playback and capture activity:
- update AudioPolicyInterface methods to just use port ID as
client identifier
- add list of clients in input and output descriptors and update list
when clients are added and removed.
- list clients in audio policy manager dump.
Test: Audio smoke tests. CTS tests for AudioTrack, AudioRecord, routing, recording and playback configurations
Change-Id: Ia0f62f295d421fb845d57afcaa0ce77cd2c58775
diff --git a/services/audiopolicy/managerdefault/AudioPolicyManager.h b/services/audiopolicy/managerdefault/AudioPolicyManager.h
index e412645..a92223f 100644
--- a/services/audiopolicy/managerdefault/AudioPolicyManager.h
+++ b/services/audiopolicy/managerdefault/AudioPolicyManager.h
@@ -120,15 +120,9 @@
audio_output_flags_t *flags,
audio_port_handle_t *selectedDeviceId,
audio_port_handle_t *portId);
- virtual status_t startOutput(audio_io_handle_t output,
- audio_stream_type_t stream,
- audio_session_t session);
- virtual status_t stopOutput(audio_io_handle_t output,
- audio_stream_type_t stream,
- audio_session_t session);
- virtual void releaseOutput(audio_io_handle_t output,
- audio_stream_type_t stream,
- audio_session_t session);
+ virtual status_t startOutput(audio_port_handle_t portId);
+ virtual status_t stopOutput(audio_port_handle_t portId);
+ virtual void releaseOutput(audio_port_handle_t portId);
virtual status_t getInputForAttr(const audio_attributes_t *attr,
audio_io_handle_t *input,
audio_session_t session,
@@ -140,16 +134,13 @@
audio_port_handle_t *portId);
// indicates to the audio policy manager that the input starts being used.
- virtual status_t startInput(audio_io_handle_t input,
- audio_session_t session,
+ virtual status_t startInput(audio_port_handle_t portId,
bool silenced,
concurrency_type__mask_t *concurrency);
// indicates to the audio policy manager that the input stops being used.
- virtual status_t stopInput(audio_io_handle_t input,
- audio_session_t session);
- virtual void releaseInput(audio_io_handle_t input,
- audio_session_t session);
+ virtual status_t stopInput(audio_port_handle_t portId);
+ virtual void releaseInput(audio_port_handle_t portId);
virtual void closeAllInputs();
virtual void initStreamVolume(audio_stream_type_t stream,
int indexMin,
@@ -551,6 +542,10 @@
static bool streamsMatchForvolume(audio_stream_type_t stream1,
audio_stream_type_t stream2);
+ void closeSessions(const sp<AudioInputDescriptor>& input, bool activeOnly);
+ void closeSession(const sp<AudioInputDescriptor>& input,
+ const sp<AudioSession>& session);
+
const uid_t mUidCached; // AID_AUDIOSERVER
AudioPolicyClientInterface *mpClientInterface; // audio policy client interface
sp<SwAudioOutputDescriptor> mPrimaryOutput; // primary output descriptor